Outbreak Room Exports
Posted: Sun Mar 22, 2020 11:26 am
Hello, this is my first time posting here, so please forgive me if I mess up anywhere or don't get engaged enough.
I'm familiar with the Source engine and I've been interested in RE Outbreak for a while, so much so that I've been porting a bunch of the models to the GMod Workshop, whether for use in posing, creating screenshots or whatever else people wanna do with them, some examples below:
https://steamcommunity.com/sharedfiles/ ... 1997074683
https://steamcommunity.com/sharedfiles/ ... 2014297977
https://steamcommunity.com/sharedfiles/ ... 2025039352
Once I finish porting the character and enemy models, I will get started on re-creating the scenarios as well, using as much content from Outbreak as possible to make it as accurate as possible. However, I've run into a couple of issues with exporting rooms and some other models which is preventing me from going forward with my ports / re-creations.
1. When I try to convert some models (From .NBD to .obj) either room or character models, they simply don't work (IE I can't edit or view them in any 3D modelling software) a couple of examples of models which I've tried to convert but don't work are (From File #2 disk):
- From romdata.afs, N15.nbd and N14.nbd (the hive scenario, supposedly being the High Poly Leech Men models)
- From r040.afs, r0401900 (wild things scenario, Path in front of the Observation Deck map)
2. When I do manage to export rooms, all of the models are automatically sent to the world origin point in whichever 3D modelling software I use, see image below:
https://steamcommunity.com/sharedfiles/ ... 2031003032
In Outbreak, there is a variety of files which control particular aspects of a room, such as:
r0401900.NBD - The collection of models / meshes which the player can see in a room
e0401900.bin - Enemy placements in a room
w0401900.bin - Weapon placements in a room
R0401900.FOG - Fog controller
R0401900.LIG - Lighting controller
gr0401900.bin - Not sure about function
rr0401900.rdt - Not sure about function
One of these or even a few of these are responsible for the coordination of models in a room, which I'm currently trying to figure out. And even if I do find the correct file which relates to the coordination of models, I'm not sure how to get anything of substance from it. I currently use these tools below, so if I'm missing out on any, please let me know:
- AFSExplorer
- Noesis
- NBDTools
I was hesitant on creating this thread, but I've already exhausted all my options when researching into this. I've come here from the OBSRV Forums, since most of the modders aren't as active as they once were, so I was limited on help there. And as well as that, I've reached out to everyone I could and ultimately found myself here, even finding a thread asking the same question, but that thread is much more outdated it seems:
viewtopic.php?t=9923
Any and all direction is appreciated, thank you.
I'm familiar with the Source engine and I've been interested in RE Outbreak for a while, so much so that I've been porting a bunch of the models to the GMod Workshop, whether for use in posing, creating screenshots or whatever else people wanna do with them, some examples below:
https://steamcommunity.com/sharedfiles/ ... 1997074683
https://steamcommunity.com/sharedfiles/ ... 2014297977
https://steamcommunity.com/sharedfiles/ ... 2025039352
Once I finish porting the character and enemy models, I will get started on re-creating the scenarios as well, using as much content from Outbreak as possible to make it as accurate as possible. However, I've run into a couple of issues with exporting rooms and some other models which is preventing me from going forward with my ports / re-creations.
1. When I try to convert some models (From .NBD to .obj) either room or character models, they simply don't work (IE I can't edit or view them in any 3D modelling software) a couple of examples of models which I've tried to convert but don't work are (From File #2 disk):
- From romdata.afs, N15.nbd and N14.nbd (the hive scenario, supposedly being the High Poly Leech Men models)
- From r040.afs, r0401900 (wild things scenario, Path in front of the Observation Deck map)
2. When I do manage to export rooms, all of the models are automatically sent to the world origin point in whichever 3D modelling software I use, see image below:
https://steamcommunity.com/sharedfiles/ ... 2031003032
In Outbreak, there is a variety of files which control particular aspects of a room, such as:
r0401900.NBD - The collection of models / meshes which the player can see in a room
e0401900.bin - Enemy placements in a room
w0401900.bin - Weapon placements in a room
R0401900.FOG - Fog controller
R0401900.LIG - Lighting controller
gr0401900.bin - Not sure about function
rr0401900.rdt - Not sure about function
One of these or even a few of these are responsible for the coordination of models in a room, which I'm currently trying to figure out. And even if I do find the correct file which relates to the coordination of models, I'm not sure how to get anything of substance from it. I currently use these tools below, so if I'm missing out on any, please let me know:
- AFSExplorer
- Noesis
- NBDTools
I was hesitant on creating this thread, but I've already exhausted all my options when researching into this. I've come here from the OBSRV Forums, since most of the modders aren't as active as they once were, so I was limited on help there. And as well as that, I've reached out to everyone I could and ultimately found myself here, even finding a thread asking the same question, but that thread is much more outdated it seems:
viewtopic.php?t=9923
Any and all direction is appreciated, thank you.