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shakotay2 wrote: ↑Fri Apr 03, 2020 3:00 pm
I was referring to the .xab files in the zip of your post as of Tue Mar 10, 2020 1:08 am (which need to be renamed to .x for successful blender2.49b import).
Ooops....my fault
However, I tested other files and yet again it looks like it only works on some of the files...others like this boss don't:
shakotay2 wrote: ↑Sat Apr 04, 2020 6:56 pm
What you need is MeshConvert.exe (parameters *.x /xt) from Microsoft DirectX SDK (June 2010) to convert a compressed binary .x file to ASCII .x
Thanks for the help!
However when I use meshcnvert via CMD i get this:
I tried to rename the file, but I'm pretty sure it's me....
so it would be awesome if you could push me once again in the right direction.
binary .x files are converted to ASCII .x files. The original file is destroyed/modified. File size is increased, that's the only hint. (Most people don't understand the process and try to convert the already converted file again. )
shakotay2 wrote: ↑Sun Apr 05, 2020 10:02 pm
binary .x files are converted to ASCII .x files. The original file is destroyed/modified. File size is increased, that's the only hint. (Most people don't understand the process and try to convert the already converted file again. )
....I could've paid attention to that.......file went from 4mb to 0.5mb....
Thank you once again man! Your solution works like a charm!