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Re: Death Stranding (PS4)
Posted: Thu Aug 27, 2020 5:34 pm
by STANNco
I managed to download a ps4 version, and have the pkg. Though i can't unpack it without the passcode? Someone mentioned earlier you should get the fake pkg, but i got no idea what or where that is.
Any help appreciated. I just want some of the models to use in a small animation parody.
Also the thing with merging head and body, i assume the head are separate because there's different clothing in the game. You could manually merge them in a 3D program like Blender or Maya probably
Re: Death Stranding (PS4)
Posted: Fri Aug 28, 2020 1:13 am
by HiddenX
Just updated the guide. Password should be all zeros e.g '00000000000000000000000000000000'. If it doesn't work then it's probably not a fpkg.
Re: Death Stranding (PS4)
Posted: Tue Sep 08, 2020 10:23 am
by ExactExtract
So how does one go about getting the animations into SMD? Is this possible?
I've got morpheme files but that's as far as I've got.
Re: Death Stranding (PS4)
Posted: Tue Sep 08, 2020 4:04 pm
by daemon1
ExactExtract wrote: ↑Tue Sep 08, 2020 10:23 am
So how does one go about getting the animations into SMD? Is this possible?
I've got morpheme files but that's as far as I've got.
its described in horizon tool thread, link on 1st post
Re: Death Stranding (PS4)
Posted: Tue Sep 08, 2020 6:25 pm
by ExactExtract
daemon1 wrote: ↑Tue Sep 08, 2020 4:04 pm
ExactExtract wrote: ↑Tue Sep 08, 2020 10:23 am
So how does one go about getting the animations into SMD? Is this possible?
I've got morpheme files but that's as far as I've got.
its described in horizon tool thread, link on 1st post
Thank you, I have looked and managed to just about get the morpheme anims working in blender kind of?
They play at least, so that's a major step forward for me but I really need to know what the best method is because this is definitely not normal

, there are 3 different tools in the Horizon thread and some things don't match between games.
Do you have advice on the best method to use for DS specifically?
P.s are morphemes the only animations that work? I think the game has some more that could be extremely cool. Things like "ds/animations/game/sam/samppm/an_samppm_s_farewall_walk_privateroom" seem unique but may not be possible, similar to Horizons?
Thank you for your hard work and tools for allowing me to get this far.
Re: Death Stranding (PS4)
Posted: Fri Sep 11, 2020 12:26 pm
by bedman88
Hi, i don't really know anything about 3d model and all that, but i'm interested in the 3d models of Death Stranding, i plan on buying a 3d printer in the near future and i think it can be cool to print the green figures that are in the game. Can someone send me those files or do i have to extract them myself, i'm new to this so i don't really understand how this work

Re: Death Stranding (PS4)
Posted: Fri Sep 11, 2020 4:48 pm
by daemon1
ExactExtract wrote: ↑Tue Sep 08, 2020 6:25 pm
Do you have advice on the best method to use for DS specifically?
you have to use DS tool.
ExactExtract wrote: ↑Tue Sep 08, 2020 6:25 pm
P.s are morphemes the only animations that work?
yes
Re: Death Stranding (PS4)
Posted: Tue Sep 15, 2020 3:09 pm
by af0928
bedman88 wrote: ↑Fri Sep 11, 2020 12:26 pm
Hi, i don't really know anything about 3d model and all that, but i'm interested in the 3d models of Death Stranding, i plan on buying a 3d printer in the near future and i think it can be cool to print the green figures that are in the game. Can someone send me those files or do i have to extract them myself, i'm new to this so i don't really understand how this work
Game models are actually unprintable without any proper cleanup. If you know nothing about 3d, I don't think it's going to work.
Re: Death Stranding (PS4)
Posted: Sun Sep 20, 2020 11:00 pm
by Senden
af0928 wrote: ↑Tue Sep 15, 2020 3:09 pm
bedman88 wrote: ↑Fri Sep 11, 2020 12:26 pm
Hi, i don't really know anything about 3d model and all that, but i'm interested in the 3d models of Death Stranding, i plan on buying a 3d printer in the near future and i think it can be cool to print the green figures that are in the game. Can someone send me those files or do i have to extract them myself, i'm new to this so i don't really understand how this work
Game models are actually unprintable without any proper cleanup. If you know nothing about 3d, I don't think it's going to work.
Not all of then, I'm having some success on extracted parts with some fairly limited cleanup without having to rebuild everything (just splitting up elements, removing some excess geometry)
As for the toy soldiers? I wish you luck finding them.
Re: Death Stranding (PS4)
Posted: Mon Sep 21, 2020 7:21 pm
by devilsnake88
About the DS animations, here is a tutorial:
https://www.youtube.com/watch?v=HyBjNQXlguw
Re: Death Stranding (PS4)
Posted: Tue Sep 22, 2020 8:06 pm
by ExactExtract
Thank you for this, greatly appreciated.
Re: Death Stranding (PS4)
Posted: Sun Sep 27, 2020 11:47 pm
by MottledYeen
When trying to export the backpack battery the UV somehow gets really messed up? I'm getting it from ds/models/item/bak0_backpack0/core/bak0_batt_def
https://i.gyazo.com/5dc5347c0adc7244ad5 ... 9e06c7.png this is what I end up with when looking at it, anyone have any idea what's going on? I tried putting the texture in anyways to see if it was just scaled down and could be easily fixed without trying to figure out what parts go where, but it seems to be a bit of a jumbled mess..
Re: Death Stranding (PS4)
Posted: Mon Sep 28, 2020 7:25 am
by daemon1
MottledYeen wrote: ↑Sun Sep 27, 2020 11:47 pm
When trying to export the backpack battery the UV..
probably wrong UV channel
Re: Death Stranding (PS4)
Posted: Mon Sep 28, 2020 4:06 pm
by devilsnake88
You'll also probably need to flip the UV.
Re: Death Stranding (PS4)
Posted: Tue Sep 29, 2020 7:19 am
by MottledYeen
daemon1 wrote: ↑Mon Sep 28, 2020 7:25 am
MottledYeen wrote: ↑Sun Sep 27, 2020 11:47 pm
When trying to export the backpack battery the UV..
probably wrong UV channel
How would I go about fixing that in Blender? I've used Blender for quite some time but I've never messed with different UV channels before