daemon1 wrote:PS4 tool can just work with PC. Files must be almost the same.
Nah, it does not works (for me). There are 3 problems.
1)
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File not found in cache! prefetch/fullgame.prefetch.core
Resolved by copying tool in game directory.
2)
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Необработанное исключение: System.IO.EndOfStreamException: Чтение после конца потока невозможно.
в System.IO.MemoryStream.InternalReadInt32()
в ?????????????????????????????????????????.?????????????????????????????????????????(String[] )
3)
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Необработанное исключение: OutOfMemoryException.
Problem 2 and 3 - due to the fact tool protected by some obfuscator (Win10 Pro Lic detect it as Trojan:Win32/Occamy.C > Confuser ??), it is impossible to understand what the error is and why it occurs, because obfuscator protecting all classes, consts, strings and methods names cause it's a .Net project. I just was planning to add decryption code for Naomi's project for supporting encrypted files and wanted to compare some data files, but, apparently, not destiny
I suppose that the master key (init hash) is different from the PC version, not sure because I do not know it from PS4 (if PS4 also encrypted as PC of cource).
Can you tell me what is the identifier for bin files in PS4 version? 0x20304050 or 0x21304050?