428 : Shibuya Scramble [PC] (.SNS, .FLO)
Posted: Sun Feb 23, 2020 3:58 pm
Thanks to a QuickBMS script, I was able to extract the .wad files and see their content.
Most of the UI elements can be simply either edited inside a .json file or are just image files that need to be edited, but the game's script itself seems to be stocked inside three files that work together : to.sns , to.sns64 and to.flo
Could you guys lend me a hand with that ?
The PC folder containing them is named "script", and is available on mega : https://mega.nz/#!I4UimQiY!jZFwnrpUi4zd ... GbfdF5i7qM
If you need more samples (perhaps for another version of the game, such as the PS3 one), just ask me. Thanks for the help in advance !
Most of the UI elements can be simply either edited inside a .json file or are just image files that need to be edited, but the game's script itself seems to be stocked inside three files that work together : to.sns , to.sns64 and to.flo
Could you guys lend me a hand with that ?
The PC folder containing them is named "script", and is available on mega : https://mega.nz/#!I4UimQiY!jZFwnrpUi4zd ... GbfdF5i7qM
If you need more samples (perhaps for another version of the game, such as the PS3 one), just ask me. Thanks for the help in advance !