[HELP] Mod model game Xin Jian 2

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tinykidpro
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[HELP] Mod model game Xin Jian 2

Post by tinykidpro »

Hello everyone, I am currently modifying the game Xin Jian 2. I have exported some file is: .mesh .mtl and .tga
I have tried google to find out about KSword3D and get the link of the forum viewtopic.php?f=16&t=8325
Hope everyone can help me understand the files I exported

-Link file: https://drive.google.com/file/d/1yELFra ... sp=sharing
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shakotay2
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Re: [HELP] Mod model game Xin Jian 2

Post by shakotay2 »

tinykidpro wrote: Tue Feb 11, 2020 7:38 pmI have exported some file is: .mesh .mtl and .tga
I have tried google to find out about KSword3D
Don't speak in riddles. How did you export them?
This is the contents of 143.mesh, afaics (normals usually build a sphere, so dunno):
.
143-mesh.png
(btw: there's one or two QNANs (not a number) when converting the hex data, so manual correction is required)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
tinykidpro
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Re: [HELP] Mod model game Xin Jian 2

Post by tinykidpro »

shakotay2 wrote: Tue Feb 11, 2020 9:12 pm
tinykidpro wrote: Tue Feb 11, 2020 7:38 pmI have exported some file is: .mesh .mtl and .tga
I have tried google to find out about KSword3D
Don't speak in riddles. How did you export them?
This is the contents of 143.mesh, afaics (normals usually build a sphere, so dunno):
.
143-mesh.png

(btw: there's one or two QNANs (not a number) when converting the hex data, so manual correction is required)
thank for help me. Can I have your facebook to share more? I am a newbie and really looking forward to your support. one more time thank you very much [roll]
My facebook https://www.facebook.com/Thuong.EoPi
tinykidpro
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Re: [HELP] Mod model game Xin Jian 2

Post by tinykidpro »

shakotay2 wrote: Tue Feb 11, 2020 9:12 pm
tinykidpro wrote: Tue Feb 11, 2020 7:38 pmI have exported some file is: .mesh .mtl and .tga
I have tried google to find out about KSword3D
Don't speak in riddles. How did you export them?
This is the contents of 143.mesh, afaics (normals usually build a sphere, so dunno):
.
143-mesh.png

(btw: there's one or two QNANs (not a number) when converting the hex data, so manual correction is required)
please help me
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shakotay2
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Re: [HELP] Mod model game Xin Jian 2

Post by shakotay2 »

I don't have much time. Ask your specific questions and I'll try to answer them.

As always it's required that you get some basic understanding of 3D formats (see/read links in my sig).
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
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Re: [HELP] Mod model game Xin Jian 2

Post by tinykidpro »

shakotay2 wrote: Wed Feb 12, 2020 8:54 am I don't have much time. Ask your specific questions and I'll try to answer them.

As always it's required that you get some basic understanding of 3D formats (see/read links in my sig).
I have read it, but still don't quite understand, can you make a video or tutorial for my .mesh file? If I have finished editing the .mesh or .obj file, how can I export it back to its original format? thank you very much for your support :D
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Re: [HELP] Mod model game Xin Jian 2

Post by tinykidpro »

shakotay2 wrote: Wed Feb 12, 2020 8:54 am I don't have much time. Ask your specific questions and I'll try to answer them.

As always it's required that you get some basic understanding of 3D formats (see/read links in my sig).
I just want to know how to edit this .mesh file, for example here is the Christmas tree, edit it to become another tree and put it back into the game
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Re: [HELP] Mod model game Xin Jian 2

Post by shakotay2 »

tinykidpro wrote: Wed Feb 12, 2020 9:46 amIf I have finished editing the .mesh or .obj file, how can I export it back to its original format? thank you very much for your support :D
What did you edit? The .mesh or an .obj?

How did you edit the .mesh? In case you didn't change the vertex count there's no reason why the game shouldn't accept the modified .mesh.

(You didn't answer my question, how you got the unchanged .mesh file. Is it directly from a game folder/archive file or is it "exported"?
If "exported" then with which tool? What was the input file then?)

You need to realize that an obj_to_some3DFormat converter is very time consuming to create. It's not that simple as you might think of.

Converting some3DFormat to obj usually takes 15 minutes (first submesh only) for simple formats.
That's probably the reason why some guys believe the vice versa way is similar. But it is not.

You may read here to better understand, why:
viewtopic.php?f=16&t=13184&hilit=vkm
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
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Re: [HELP] Mod model game Xin Jian 2

Post by tinykidpro »

shakotay2 wrote: Wed Feb 12, 2020 10:34 am
tinykidpro wrote: Wed Feb 12, 2020 9:46 amIf I have finished editing the .mesh or .obj file, how can I export it back to its original format? thank you very much for your support :D
What did you edit? The .mesh or an .obj?

How did you edit the .mesh? In case you didn't change the vertex count there's no reason why the game shouldn't accept the modified .mesh.

(You didn't answer my question, how you got the unchanged .mesh file. Is it directly from a game folder/archive file or is it "exported"?
If "exported" then with which tool? What was the input file then?)

You need to realize that an obj_to_some3DFormat converter is very time consuming to create. It's not that simple as you might think of.

Converting some3DFormat to obj usually takes 15 minutes (first submesh only) for simple formats.
That's probably the reason why some guys believe the vice versa way is similar. But it is not.

You may read here to better understand, why:
viewtopic.php?f=16&t=13184&hilit=vkm
This file is pak in the game data file, I unpak it and it appears in the folder
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shakotay2
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Re: [HELP] Mod model game Xin Jian 2

Post by shakotay2 »

ok, then: how did you edit the .mesh? (details, not one sentence, please :) )
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
tinykidpro
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Re: [HELP] Mod model game Xin Jian 2

Post by tinykidpro »

shakotay2 wrote: Wed Feb 12, 2020 10:34 am
tinykidpro wrote: Wed Feb 12, 2020 9:46 amIf I have finished editing the .mesh or .obj file, how can I export it back to its original format? thank you very much for your support :D
What did you edit? The .mesh or an .obj?

How did you edit the .mesh? In case you didn't change the vertex count there's no reason why the game shouldn't accept the modified .mesh.

(You didn't answer my question, how you got the unchanged .mesh file. Is it directly from a game folder/archive file or is it "exported"?
If "exported" then with which tool? What was the input file then?)

You need to realize that an obj_to_some3DFormat converter is very time consuming to create. It's not that simple as you might think of.

Converting some3DFormat to obj usually takes 15 minutes (first submesh only) for simple formats.
That's probably the reason why some guys believe the vice versa way is similar. But it is not.

You may read here to better understand, why:
viewtopic.php?f=16&t=13184&hilit=vkm
Can you give me a video tutorial?
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shakotay2
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Re: [HELP] Mod model game Xin Jian 2

Post by shakotay2 »

You'd better answer my questions than waiting for a "video tutorial" - I don't have the time for such, sorry.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change. [roll]
"You quoted the whole thing, what a mess."
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