Barnyard uses TRB for models (animation) and data, the file format used by a lot of Blue Tongue Entertainment-games (That use the TOSHI Engine).
After using a De Blob QuickBMS-script on it, I got a TMD-file, and I cannot find a converter of any sort.
Has anyone cracked this file or know how to decompile them? I know you have already discussed De Blob here, which uses the same file formats, but I believe it uses a newer version, as the programs given here didn't work for them.
Here is a sample file from the game-files: https://www.dropbox.com/s/5qqys9okqvglk ... e.trb?dl=0 (use da blob quickbms script on it to get tmd file)
Thanks.
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Barnyard PC - TRB & TMD
- shakotay2
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Re: Barnyard PC - TRB & TMD
Dunno, what you mean with "Da Blob" - I used the de_blob.bms script then (on the resulting tmd file) hex2obj (view link in my sig):retro wrote: ↑Mon Feb 10, 2020 7:54 pmAfter using a Da Blob QuickBMS-script on it, I got a TMD-file, and I cannot find a converter of any sort.
Has anyone cracked this file or know how to decompile them? I know you have already discussed De Blob here, which uses the same file formats, but I believe it uses a newer version, as the programs given here didn't work for them.
. ( TrbModelConverter in this post:
"Sorry, this type is not supported yet." )
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Last edited by shakotay2 on Tue Feb 11, 2020 12:21 pm, edited 2 times in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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AdventureT
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