...is this the uncrackable one?? (.zm and .zm2) Carnevil Arcade
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daemon1
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Re: ...is this the uncrackable one?? (.za and .za2)
again, as i said before, i dont know if hex2obj can support this layout.
from what i know, hex2obj can read UVs associated with vertices.
here UVs belong to faces.
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Re: ...is this the uncrackable one?? (.za and .za2)
The format is to rare than to implement it into hex2obj. (I finally remembered that indexed thingie.Henchman800 wrote: ↑Sun Apr 05, 2020 3:02 pmSo is it solveable in hex2obj then? It sounds like getting the UVs is a little more complicated...
. Axe
(Tökkentäker uvs look bad but guess sooner or later I'll get the trick. Maybe it's indexing the vertices instead of the uvs, like I did here.)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
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Re: ...is this the uncrackable one?? (.za and .za2)
Great Job shako!!!
I was afraid i would never see some extractable carnevil models on the web. But thanks to you and daemon the little fanbase finally has new stuff of their favorite game in the waiting
So i still didn't quite get it....
This Format uses faces as they appear flat on the model itself and uses them (unchanged) to share the uv-map?
Interesting...so uv-coordinates result from face coordinates in this case?
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daemon1
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Re: ...is this the uncrackable one?? (.za and .za2)
I exported to SMD, because its natural for this layout.
Dont know what the best solution if you try exporting to OBJ, but probably you need to split all vertices anyway, to avoid problems when same vertex has several different UVs.
Dont know what the best solution if you try exporting to OBJ, but probably you need to split all vertices anyway, to avoid problems when same vertex has several different UVs.
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Re: ...is this the uncrackable one?? (.za and .za2)
All you need to do is get a folder with all the parts of the part0, edit them, compress it back into part0, grab it and all the other parts, compress them into carnevil.raw, then convert with chdman to carnevil.chd
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Re: ...is this the uncrackable one?? (.za and .za2)
....we are far from that.....
How about we first continue trying to get the correct uv-maps for the 3d models... so that we can start ripping them independently after some help from shakotay2 and daemon1.
Which brings us to the actual topic of....this topic...
Modding carnevil is a whole nother level...
And i Think it would be way more interesting to get the camera paths and animations in order to do some easier and big time graphical changes in unity or unreal

How about we first continue trying to get the correct uv-maps for the 3d models... so that we can start ripping them independently after some help from shakotay2 and daemon1.
Which brings us to the actual topic of....this topic...
Modding carnevil is a whole nother level...
And i Think it would be way more interesting to get the camera paths and animations in order to do some easier and big time graphical changes in unity or unreal
Re: ...is this the uncrackable one?? (.za and .za2)
Ok I did some exploring with a hex editor and found that the part0 file had all the textures listed in the front, a little bit after that is the debug menu in readable code, and then is the music being repeated over and over with a texture underneath each repeat. Part 1 has an editors note about downloading and installing directory's in the front, but pretty much everything else I found after is unintelligible. Though there was some interesting code at the back where a symbol was spammed, had some code in it, kept being spammed, then switched to another symbol. this kept repeating for a while as well, so it may be interesting to find out what it is, maybe music start and stop points or fmv start and stop points.
Re: ...is this the uncrackable one?? (.za and .za2)
so, is their any other way to rip the models? I was thinking maybe Ninja RIpper, but I don't know if you can use it through MAME since you can't rip game textures from mame. However, I did hear Direct X games are rendered through MAME not the CPU, so it's most likely textures of game are being run by the cpu but models aren't? Just a thought.
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Re: ...is this the uncrackable one?? (.za and .za2)
I have answered to your other Post about mame and ninja ripper 
