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Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Tue Feb 11, 2020 3:51 pm
by Joschka
Allanoon wrote: ↑Tue Feb 11, 2020 3:39 pm
Well i noticed that the only "error" the debug point out is "WARNING: Discarding keyframed animation because it contains no usable keys." that may simply be the reason for the script not to load them.
Oh I see, it's probably because they are not character animations or something like that. If these animations are not among hundred others and you can find them easily, I can take a look if you want.
Thank you for all the tests and reporting btw, really appreciate it !
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Tue Feb 11, 2020 9:05 pm
by TRDaz
Is there any chance for you to support DW9 g1m files? I mainly want support so I can use the animation files on them, I can provide whatever samples you need.
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Tue Feb 11, 2020 10:01 pm
by Joschka
They don't work with the script ? Cause most games do now.
If that's some cloth mesh issue I'm currently working on it.
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Thu Feb 13, 2020 6:49 am
by vvampii
getting this error on some g1m files from dead or alive 6. even after update
error.png
here some files
http://www.mediafire.com/file/s4v4im4mi ... es.7z/file
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Thu Feb 13, 2020 10:23 am
by Joschka
Yeah I worked on it yesterday and have a fix ready, I'll push it soon
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Thu Feb 13, 2020 11:17 pm
by Allanoon
Joschka wrote: ↑Tue Feb 11, 2020 3:51 pm
Oh I see, it's probably because they are not character animations or something like that. If these animations are not among hundred others and you can find them easily, I can take a look if you want.
Thank you for all the tests and reporting btw, really appreciate it !
Naa it's my pleasure
And well, only if you really want, while listing some of them i indeed noticed that they're all small files, 3-6kb big, so most likely we aren't missing anything important.
On another note, Dragon Quest Builder 2 is working, i couldn't check much yet but i've upped a monster+anim with some funny animations, if you want to check them and see if they're similar to hyrule one or such
https://www.mediafire.com/file/3nqvgjjz ... z.rar/file
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Fri Feb 14, 2020 5:00 pm
by MarieRose1301
Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Fri Feb 14, 2020 8:59 pm
by Joschka
SCRIPT UPDATED
-I did more research on the NUNO/NUNV sections and changed the way I parse them. If you had some errors like that one, you shouldn't have them anymore.
Code: Select all
Traceback (most recent call last):
File "D:\Programs\noesis\plugins\python\fmt_g1m.py", line 1679, in LoadModel
mesh.skinWeightList[v][0]
File "D:\Programs\noesis\plugins\python\fmt_g1m.py", line 1019, in processClothVertex
temp = NoeVec3()
KeyError: 18
-KT extended their NUN sections with some new info on recent models, which made the script crash. This is fixed, if you had this error before :

that should not happen anymore.
-After this update, DOA6 should now have full model support. Misplaced cloth meshes, errors on loading or weighting issues should be completely gone on all the models.
-The fixes have mostly fixed Fatal Frame models. Cloth models and meshes are mostly well placed, with some rare exceptions, which can be fixed by hand. No texture support for now, WiiU swizzle is not implemented. Animations are in GAPK file but Yretenai tools are for LE only so you'll have to extract them on your own, make a quick bms script or something like that.
-I had a very limited amount of samples but DW models seem to work too now after this update.
As of now, all models should import without any errors
In some really rare cases, some cloth mesh is misplaced but the overwhelming majority should now be fine. If the model looked fine before the update it shouldn't have changed (let me know if it did), only the wrongly placed ones were affected. I'll see if I can find why there are a few exceptions.
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Fri Feb 14, 2020 9:07 pm
by Joschka
Allanoon wrote: ↑Thu Feb 13, 2020 11:17 pm
Naa it's my pleasure
And well, only if you really want, while listing some of them i indeed noticed that they're all small files, 3-6kb big, so most likely we aren't missing anything important.
Thanks, I'll take a look. Did you only try them on body meshes or did you try faces too ? They may be face animations.
Allanoon wrote: ↑Thu Feb 13, 2020 11:17 pm
On another note, Dragon Quest Builder 2 is working, i couldn't check much yet but i've upped a monster+anim with some funny animations, if you want to check them and see if they're similar to hyrule one or such
Oh I didn't know Koei made Dragon Quest Builders, I'll have a look at these assets for sure, thanks for the info !
MarieRose1301 wrote: ↑Fri Feb 14, 2020 5:00 pm
Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?
Yretenai didn't find some for that game so I don't think so.
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Sat Feb 15, 2020 9:00 am
by Yretenai
MarieRose1301 wrote: ↑Fri Feb 14, 2020 5:00 pm
Hello, I was wondering, does Dissidia NT have OID.bins for bone names, cause i cannot seem to find anything related to those?
Only Gust uses Object ID (OID) name lists, KTGL2 (RDB, first seen in DoA6, but also used by Persona 5 Scramble and Romance of the Three Kingdoms 14) uses OIDs but with hashed names (often not refering to bone names either)
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Sat Feb 15, 2020 9:43 pm
by Allanoon
Joschka wrote: ↑Fri Feb 14, 2020 9:07 pm
Allanoon wrote: ↑Thu Feb 13, 2020 11:17 pm
Naa it's my pleasure
And well, only if you really want, while listing some of them i indeed noticed that they're all small files, 3-6kb big, so most likely we aren't missing anything important.
Thanks, I'll take a look. Did you only try them on body meshes or did you try faces too ? They may be face animations.
Good Guess, i usually overlook faces xD
...but nope, it doesn't seems to work for them too.
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Sun Feb 16, 2020 11:51 am
by gamer1977
hi how can i unpacked GMPK file for Fatal Frame Maiden of Black Water
please help me
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Sun Feb 16, 2020 7:49 pm
by Yretenai
gamer1977 wrote: ↑Sun Feb 16, 2020 11:51 am
hi how can i unpacked GMPK file for Fatal Frame Maiden of Black Water
please help me
If the game isn't big endian, Cethleann.Unbundler should be able to unpack it.
I should really make bms scripts for these things.
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Mon Feb 17, 2020 9:15 pm
by Joschka
Allanoon wrote: ↑Sat Feb 15, 2020 9:43 pm
Good Guess, i usually overlook faces xD
...but nope, it doesn't seems to work for them too.
Let's just say they're not important then hehe. They may be used for maps or something else, I know some g1a files can be used for map animations.
gamer1977 wrote: ↑Sun Feb 16, 2020 11:51 am
hi how can i unpacked GMPK file for Fatal Frame Maiden of Black Water
please help me
If that's a WiiU game Yretenai tools won't work. You can try the NT tools, I think Daemon implemented GMPK unpacking (use the Big Endian version if so)
Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Posted: Mon Feb 17, 2020 9:41 pm
by gamer1977
NT tools don't work too