
From Fairy Tail
Is this cloth driver and bones are at wrong position compare to her dress, or this is normal?



First of all thanks for the tool

viewtopic.php?f=16&t=21666&start=225#p164319ngovandang wrote: ↑Tue Aug 04, 2020 11:14 am wow Noesis always crashed when ever I try to merge character models from Nioh
Np, glad you like it.

If it uses g1m probably. I don't have the game so I can't tell.

I didn't play/datamine that game, could you send me a sample of what you're talking about ? A friend of mine will take a look.dukemagus wrote: ↑Sun Aug 30, 2020 4:22 am A bit of a technical question: i'm examining some g1t files from Final Fantasy Dissidia Opera Omnia and they are composed of multiple images with different sizes.
While a few of them are packs of character textures (kinda reminds me of UDIMs), others seem like packs of random stuff
They aren't an animation and there's no way to fit them neatly in a power of 2 square without losing a lot of space. Also while some of them look like a flat texture for a background prop, others are decorative images for the UI
What were these files meant to be? why would they pack it in this way rather than by what each component uses?

If he does, you could try to look at the characters, weapon and monsters textures, because the old tool that exist for that format of texture, usually unpack them without alpha.

I don't think so
You mean that the script has a wrong output ? Or are there texture files that are not g1t files that are not extracted correctly by an existing tool ?Darkhowlings wrote: ↑Sun Aug 30, 2020 9:52 pmIf he does, you could try to look at the characters, weapon and monsters textures, because the old tool that exist for that format of texture, usually unpack them without alpha.

No. The old tool does the job and unpack all the textures without problem. But, when it comes to Characters, Weapon and Monster textures, it unpack them as PNG, but without Alpha, so they don't have any transparency.

You are right, I looked at a few samples and there was some weird stuff going on. Yretenai pushed some fixes, try to download the latest version of the script and let us know if you find any issues.Darkhowlings wrote: ↑Mon Aug 31, 2020 5:34 amNo. The old tool does the job and unpack all the textures without problem. But, when it comes to Characters, Weapon and Monster textures, it unpack them as PNG, but without Alpha, so they don't have any transparency.