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SPLATTERHOUSE (2010) - Level Ripping

Post questions about game models here, or help out others!
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Henchman800
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SPLATTERHOUSE (2010) - Level Ripping

Post by Henchman800 »

Hey guys!
This time I actually have something to show, other then requesting stuff :D

Image
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Get the noesis/plugin version that is able to handle splatterhouse .nif files with additional skeleton output from my post here:
viewtopic.php?f=10&t=8506

However....
my problem is that i can't export the levels as shown in the noesis preview to either .obj or .fbx with applied/linked textures
Image
:!: :!: :!: MAKE SURE FLIP UV IS SELECTED :!: :!: :!:

I tried the .obj export with the command:

Code: Select all

-objmtl
the resulting .mtl file doesn't link the textures correctly when importing in blender.
If I try to export it as .fbx blender won't open it because the version doesn't seem to be supported. I had a friend importing it into 3dsmax and also not having the textures linked correctly.
I don't wanna link all those textures by hand.....theres gotta be a step that im missing....
Help is much appretiated

PEACE
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Re: SPLATTERHOUSE (2010) - Level Ripping

Post by Henchman800 »

8D bump 8D
I Think im just missing a little step...where are the noesis people? :-)
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Re: SPLATTERHOUSE (2010) - Level Ripping

Post by Henchman800 »

Is there really no way to export models with assigned textures in noesis?
Any help.....helps me <3
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Re: SPLATTERHOUSE (2010) - Level Ripping

Post by Henchman800 »

...i Think i helped myself....
I Found this:
https://www.vg-resource.com/thread-19706.html
Image
Imma check it out tonight :read:
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