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Beatles Rockband .dat files help needed
Posted: Tue Nov 19, 2019 11:15 pm
by AxelNoir
Hi, with the help of user GHFear on Zenhax he provided me with an offzip, tool that allowed a ".milo_ps3" file from the Beatles Rockband for PS3 game to extracted to a "sample.dat" and when I unpacked it I was given the following files:
Now I am not sure where to proceed from here. GHFear said someone can probably make a Noesis script to see what exactly these files are. I really hope something comes out of this,it's been too long since The Beatles have not been ripped from the game but other games keep getting attention.
Here's the sample files at the bottom. For anyone curious I took the "budokan01.milo_ps3" file from George Harrison's folder in general body and got this.
I'm honestly willing to pay for this game to be cracked at this point.
https://www.mediafire.com/file/fhyhlc3l ... t.rar/file
Re: Beatles Rockband .dat files help needed
Posted: Wed Nov 20, 2019 4:56 am
by Bigchillghost
You'll need to correctly unpack the archive first.
Anyway there's at least geo and/or texture data in these files.
(00060eb0.dat)
00060eb0.dat_torso.png
(0003b9b8.dat)
(Wrapping data of 000121cd.dat from offset 110 in PVRTexTool)

Re: Beatles Rockband .dat files help needed
Posted: Wed Nov 20, 2019 2:53 pm
by AxelNoir
Bigchillghost wrote: ↑Wed Nov 20, 2019 4:56 am
You'll need to correctly unpack the archive first.
Anyway there's at least geo and/or texture data in these files.
(00060eb0.dat)
00060eb0.dat_torso.png
(0003b9b8.dat)
(Wrapping data of 000121cd.dat from offset 110 in PVRTexTool)
Thank you sooooooooo much for taking the time to look into this finally!
You said unpack the archive, I have little experience with this unfortunately. Can you specify what exactly I should do or have to do to go about that here?
Re: Beatles Rockband .dat files help needed
Posted: Wed Nov 20, 2019 3:38 pm
by Bigchillghost
Assasinge wrote: ↑Wed Nov 20, 2019 2:53 pm
Thank you sooooooooo much for taking the time to look into this finally!
"Finally"? You just posted this today, didn't you?
Assasinge wrote: ↑Wed Nov 20, 2019 2:53 pm
Can you specify what exactly I should do or have to do to go about that here?
You'll have to wait for someone to write an unpacking script/tool unless you're capable of doing it on your own.
Re: Beatles Rockband .dat files help needed
Posted: Wed Nov 20, 2019 3:48 pm
by AxelNoir
Bigchillghost wrote: ↑Wed Nov 20, 2019 3:38 pm
Assasinge wrote: ↑Wed Nov 20, 2019 2:53 pm
Thank you sooooooooo much for taking the time to look into this finally!
"Finally"? You just posted this today, didn't you?
Assasinge wrote: ↑Wed Nov 20, 2019 2:53 pm
Can you specify what exactly I should do or have to do to go about that here?
You'll have to wait for someone to write an unpacking script/tool unless you're capable of doing it on your own.
Well by finally I meant that it's been years since anyone bothered to look into this game and you're the first one to actually look into it and view these meshes and such. I'm just surprised no one has been interested in ripping the Beatles themselves all this time but will rip stuff from other games. I guess there aren't as many fans as I thought there were left of the Beatles today.
And I see. Well I am not capable of writing some sort of script unfortunately, I guess I will have to wait then.
Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 4:01 pm
by DMZT2
About a year ago, I wrote some rudimentary tools to unzip the archive and get model and textures (not user friendly):
https://github.com/HENDRIX-ZT2/rockband-tools
Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 4:13 pm
by AxelNoir
Hey thanks for the reply! If I'm correct, I should run these python scripts in Blender? However you said it's not user friendly but that's fine with me. Could you briefly explain what I should do with this after I have opened these in Blender? I'm on Blender 2.79 btw.
Edit: Script returns an error in Blender.
Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 4:31 pm
by DMZT2
See the lines at the end of each script. They define which archive or model is supposed to be read.
Yeah mesh.py is a plugin for blender 2.79.
Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 4:35 pm
by AxelNoir
Ah I see, it appears I didn't set the filepath. So I assume the mesh.py is to import a mesh of some sort, but I don't have that yet. What do I do with the milo.py, run the script on any .milo_ps3 file and see what it outputs? Sorry if I'm asking too much, I don't use Blender as much as Max.
Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 4:43 pm
by DMZT2
Yeah, first you'll need to run milo.py on a milo file.
Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 6:00 pm
by AxelNoir
Alright I'm trying to do that but I'm running into this error here:
One thing I noticed is that the original py file had a .milo_ps2, this is a ps3 file. That may be why this isn't working...
Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 6:03 pm
by DMZT2
Use forward slashes in your path.

Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 6:08 pm
by AxelNoir
Well that was dumb of me. But... it's still acting all screwy! Now I got this:

Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 7:28 pm
by DMZT2
Same screenshot?
Re: Beatles Rockband .dat files help needed
Posted: Thu Nov 21, 2019 7:30 pm
by AxelNoir
Whoops, I updated the image.