greenlemonade1 wrote: ↑Sat Nov 02, 2019 3:46 pmMy goal is just to fix these vertices, expecially on the back head, and mouth. While after the conversion with cm16, a tool that automatically convert fifa15 model, but some vertices are missplaced afterwards. I converted perfectly fifa14 head with blender, but on the other hand, the fifa15 converted model can't be open with blender, with fifa15 python scripts.
You seem to add more details, yet it still didn't answer my qusetions, but makes things more confusing.
In the first place you were trying to convert an FIFA Online 4 head to FIFA16, while now you intend to port an FIFA15 head to FIFA16, am I correct?
Now about this "cm16" tool, when said "automatically convert fifa15 model", you meant convert to FIFA16 rx3 file? That's how you got the file "head_246_0.rx3" in folder "fifa converted head", isn't it?
When you said "convert head using blender", given the fact that you just memtioned about these "fifa15 python scripts"(not one script?), I assume they're import scripts compatible at least for FIFA14, FIFA15 and FIFA16 rx3 files, right?
And when you tried to import this "fifa15 converted model", which is now in an FIFA16 "format", you said it "can't be open with blender", but I've checked that file, which has exactly the same structure and chunk order as "head_330_0.rx3", your previous "fifa 16 face" sample. And this, is against to the assumption that the "fifa15 python scripts" are compatible for FIFA16 rx3 files, hence against to your attempt to import the file back with those scripts, if you're aware of the fact. Then how did you get the "2 meshes" into blender and "noticed some edges are missplaced"?
So why don't you make things easier so people don't have to guess what's happening? And please stop quoting the entire post, it's really messy and confusing for what you're trying to comment on.
Anyway regard to your problem that "some edges are missplaced, or mouth vertices", I exported both head_15_1.rx3 and head_246_0.rx3 with AMR and imported them into 3Ds Max, the vertices of one mesh are identical to the ones of the other. Only difference is that the same vertex has a different vertex index in each file, which probably explains why some edges are different to the original, since the whole mesh seems to be reconstructed. Another thing to point out, the file head_15_1.rx3 is not exactly like the other files. It doesn't have as many chunks as them, and some of the data chunks don't come with a 4-byte chunk size field.