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Perfect World Games for noesis

Post questions about game models here, or help out others!
jayn23
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Re: Perfect World Games for noesis

Post by jayn23 »

Pinstripe wrote: Fri Dec 18, 2020 10:21 am
jayn23 wrote: Thu Dec 17, 2020 5:02 pm sure ill take a look at it
Thank you! Appriciate it!
found some time today to take a look at it.
I already got a script working for both samples, but i am going to need 2-3 more samples with multiple mesh to make sure i got it right.
cgradilla
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Re: Perfect World Games for noesis

Post by cgradilla »

Thanks a lot for all the wonderful work done so far, I can get now the models.

Also I want to comment some Issues I found.

Seems like some name textures in chinese make conflicts with the files. Not sure if this happens because my System , Noesis, or how the .ski file was made it. But this error happens only if I cancel the search for the .bon file.
noesis_file.png
If I open the .bon file and the animation the model opens fine, so Idon't know what is causing this issue so far.
Also if remove the texture files I can open all the models too canceling the search of .bon files

here a Link with one of the models causing the trouble
https://drive.google.com/file/d/10GDI8O ... sp=sharing

Thanks again for the script and the hard work
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jayn23
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Re: Perfect World Games for noesis

Post by jayn23 »

cgradilla wrote: Sun Dec 20, 2020 10:43 pm Thanks a lot for all the wonderful work done so far, I can get now the models.

Also I want to comment some Issues I found.

Seems like some name textures in chinese make conflicts with the files. Not sure if this happens because my System , Noesis, or how the .ski file was made it. But this error happens only if I cancel the search for the .bon file.

noesis_file.png

If I open the .bon file and the animation the model opens fine, so Idon't know what is causing this issue so far.
Also if remove the texture files I can open all the models too canceling the search of .bon files

here a Link with one of the models causing the trouble
https://drive.google.com/file/d/10GDI8O ... sp=sharing

Thanks again for the script and the hard work
sorry i didn't respond sooner, ill take a look and see if i can figure out what's the problem.
when writing the script i did have a texture related bug that was caused by noesis built in python if its something like that then i wont be able to do anything about it.
cgradilla
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Re: Perfect World Games for noesis

Post by cgradilla »

no problem

thanks a lot for your hard work <3
moonpaladin
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Re: Perfect World Games for noesis

Post by moonpaladin »

I also found a workaround the bug that prevented loading textures with skinned version :D
1. load any ski and when asked to load .bon file press cancel - it should now load mesh with textures
2. load any ski now if you choose .bon it should load with textures
dont have a clue why this works but who cares :lol:
Thanks for your script Jayn23!Can you please update the script? I'm getting an error with some models of swordsman online, please check it when you have time, thanks!
https://www.mediafire.com/file/8xeoizwk ... r.zip/file
swordsman-erro.png
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jayn23
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Re: Perfect World Games for noesis

Post by jayn23 »

moonpaladin wrote: Wed Apr 14, 2021 7:01 am
Thanks for your script Jayn23!Can you please update the script? I'm getting an error with some models of swordsman online, please check it when you have time, thanks!
https://www.mediafire.com/file/8xeoizwk ... r.zip/file
Hi,

Script Version 1.2 now released:
New mesh type to support this model, and new .bmd support that was requested a long time ago (i never got my samples to finalize it tho...)
New option at the begining of the script:
MESH_ONLY = False - will load mesh + skeleton + animation
MESH_ONLY = True - will load only mesh, instaed of having a Mesh Only version for this script.
Made a tiny fix so unsupported mesh types wont give an error anymore, you will just get a "mesh type not supported" message in Debug Log.
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moonpaladin
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Re: Perfect World Games for noesis

Post by moonpaladin »

Script Version 1.2 now released:
New mesh type to support this model, and new .bmd support that was requested a long time ago (i never got my samples to finalize it tho...)
New option at the begining of the script:
MESH_ONLY = False - will load mesh + skeleton + animation
MESH_ONLY = True - will load only mesh, instaed of having a Mesh Only version for this script.
Made a tiny fix so unsupported mesh types wont give an error anymore, you will just get a "mesh type not supported" message in Debug Log.
Hello Jayn23! that update was fast! Thank you. I found some other models that give different errors, I'm adding them in a folder, hope you can take a look at them! thanks a ton!

https://www.mediafire.com/file/vzukpxaa ... r2.7z/file :D
jayn23
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Re: Perfect World Games for noesis

Post by jayn23 »

moonpaladin wrote: Fri Apr 16, 2021 8:33 am
Hello Jayn23! that update was fast! Thank you. I found some other models that give different errors, I'm adding them in a folder, hope you can take a look at them! thanks a ton!
So i took a look at all your sampels,
All the meshes in Error 1 worked without any fixes by me, so not sure what the issue is.
All meshes in mesh type not supported now work :D
For the Noesis crashes samples - i got them working but it was weired since they are .SKI Version 9 but are formatted like .SKI Version 10.
to bypass this i added a new option at the start of script:
VERSION9_OVERRIDE = False - while False it will act normaly for all meshes but your samples wont work (Deafult Option)
VERSION9_OVERRIDE = True - will by pass Version 9 formatting and work like Version 10
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moonpaladin
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Re: Perfect World Games for noesis

Post by moonpaladin »

So i took a look at all your sampels,
All the meshes in Error 1 worked without any fixes by me, so not sure what the issue is.
All meshes in mesh type not supported now work :D
For the Noesis crashes samples - i got them working but it was weired since they are .SKI Version 9 but are formatted like .SKI Version 10.
to bypass this i added a new option at the start of script:
VERSION9_OVERRIDE = False - while False it will act normaly for all meshes but your samples wont work (Deafult Option)
VERSION9_OVERRIDE = True - will by pass Version 9 formatting and work like Version 10
:o! Thanks! [bruce]
KingJuls
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Re: Perfect World Games for noesis

Post by KingJuls »

Hey,

Do you know where the buildings are included?

Best Regards
KingJuls
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Re: Perfect World Games for noesis

Post by KingJuls »

moonpaladin wrote: Fri Apr 16, 2021 4:55 pm
So i took a look at all your sampels,
All the meshes in Error 1 worked without any fixes by me, so not sure what the issue is.
All meshes in mesh type not supported now work :D
For the Noesis crashes samples - i got them working but it was weired since they are .SKI Version 9 but are formatted like .SKI Version 10.
to bypass this i added a new option at the start of script:
VERSION9_OVERRIDE = False - while False it will act normaly for all meshes but your samples wont work (Deafult Option)
VERSION9_OVERRIDE = True - will by pass Version 9 formatting and work like Version 10
:o! Thanks! [bruce]
#
Hey,

Do you know where the buildings are included?

Best Regards
moonpaladin
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Re: Perfect World Games for noesis

Post by moonpaladin »

#
Hey,

Do you know where the buildings are included?

Best Regards
Hi! I just checked the mount models, hope you find them and them had the same format :'(
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