found some time today to take a look at it.
I already got a script working for both samples, but i am going to need 2-3 more samples with multiple mesh to make sure i got it right.

found some time today to take a look at it.

sorry i didn't respond sooner, ill take a look and see if i can figure out what's the problem.cgradilla wrote: ↑Sun Dec 20, 2020 10:43 pm Thanks a lot for all the wonderful work done so far, I can get now the models.
Also I want to comment some Issues I found.
Seems like some name textures in chinese make conflicts with the files. Not sure if this happens because my System , Noesis, or how the .ski file was made it. But this error happens only if I cancel the search for the .bon file.
noesis_file.png
If I open the .bon file and the animation the model opens fine, so Idon't know what is causing this issue so far.
Also if remove the texture files I can open all the models too canceling the search of .bon files
here a Link with one of the models causing the trouble
https://drive.google.com/file/d/10GDI8O ... sp=sharing
Thanks again for the script and the hard work

Thanks for your script Jayn23!Can you please update the script? I'm getting an error with some models of swordsman online, please check it when you have time, thanks!I also found a workaround the bug that prevented loading textures with skinned version![]()
1. load any ski and when asked to load .bon file press cancel - it should now load mesh with textures
2. load any ski now if you choose .bon it should load with textures
dont have a clue why this works but who cares![]()

Hi,moonpaladin wrote: ↑Wed Apr 14, 2021 7:01 am
Thanks for your script Jayn23!Can you please update the script? I'm getting an error with some models of swordsman online, please check it when you have time, thanks!
https://www.mediafire.com/file/8xeoizwk ... r.zip/file

Hello Jayn23! that update was fast! Thank you. I found some other models that give different errors, I'm adding them in a folder, hope you can take a look at them! thanks a ton!Script Version 1.2 now released:
New mesh type to support this model, and new .bmd support that was requested a long time ago (i never got my samples to finalize it tho...)
New option at the begining of the script:
MESH_ONLY = False - will load mesh + skeleton + animation
MESH_ONLY = True - will load only mesh, instaed of having a Mesh Only version for this script.
Made a tiny fix so unsupported mesh types wont give an error anymore, you will just get a "mesh type not supported" message in Debug Log.

So i took a look at all your sampels,moonpaladin wrote: ↑Fri Apr 16, 2021 8:33 am
Hello Jayn23! that update was fast! Thank you. I found some other models that give different errors, I'm adding them in a folder, hope you can take a look at them! thanks a ton!

So i took a look at all your sampels,
All the meshes in Error 1 worked without any fixes by me, so not sure what the issue is.
All meshes in mesh type not supported now work![]()
For the Noesis crashes samples - i got them working but it was weired since they are .SKI Version 9 but are formatted like .SKI Version 10.
to bypass this i added a new option at the start of script:
VERSION9_OVERRIDE = False - while False it will act normaly for all meshes but your samples wont work (Deafult Option)
VERSION9_OVERRIDE = True - will by pass Version 9 formatting and work like Version 10
#moonpaladin wrote: ↑Fri Apr 16, 2021 4:55 pmSo i took a look at all your sampels,
All the meshes in Error 1 worked without any fixes by me, so not sure what the issue is.
All meshes in mesh type not supported now work![]()
For the Noesis crashes samples - i got them working but it was weired since they are .SKI Version 9 but are formatted like .SKI Version 10.
to bypass this i added a new option at the start of script:
VERSION9_OVERRIDE = False - while False it will act normaly for all meshes but your samples wont work (Deafult Option)
VERSION9_OVERRIDE = True - will by pass Version 9 formatting and work like Version 10! Thanks!
![]()

Hi! I just checked the mount models, hope you find them and them had the same format :'(#
Hey,
Do you know where the buildings are included?
Best Regards