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Perfect World Games for noesis

Post questions about game models here, or help out others!
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CriticalError
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Re: Perfect world animation .stck for noesis

Post by CriticalError »

lkw019 wrote: Sun Nov 17, 2019 4:18 am Hello, can you take a look at this game [Zhuxian world], its character format is also ski, the scene is PXD and CHF, thank you.
https://mega.nz/#!yuY3RKDZ!Hf20pxOfqE55 ... Izthcc_3iU
this is not 《诛仙世界》 aka Jade Dinasty 3?
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Re: Perfect World Games for noesis

Post by Drawing »

jayn23 wrote: Sat May 09, 2020 9:58 pm Here is my finale ''all in one" script:

In attachment there are Mesh only script and skinned + animation script.

Mesh only script - opens all formats mentioned in this thread including ski (form all games)/bmd/mox, i managed to fix my auto texturing to work 100% correctly. please note that file names must be extracted correctly in Chinese or it wont work - tested on saint seyia and PW.

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Does the correct files name's matter affect only the auto texturing or the whole script ( importing mesh + skeleton too) ?
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Re: Perfect World Games for noesis

Post by jayn23 »

Does the correct files name's matter affect only the auto texturing or the whole script ( importing mesh + skeleton too) ?
only the auto texturing everything else should work
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Re: Perfect World Games for noesis

Post by jayn23 »

So apparently for skinned version of the script i forgot 1 line of code that prevented static mesh from loading, fixed in script below
Thanks CriticalError for pointing it out.

I also found a workaround the bug that prevented loading textures with skinned version :D
1. load any ski and when asked to load .bon file press cancel - it should now load mesh with textures
2. load any ski now if you choose .bon it should load with textures
dont have a clue why this works but who cares :lol:

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Re: Perfect World Games for noesis

Post by Drawing »

Did anyone success in exporting skeletal mesh and animation from noesis in a readable format for 3dsmax or blender?
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Re: Perfect World Games for noesis

Post by CriticalError »

Drawing wrote: Wed May 13, 2020 8:37 pm Did anyone success in exporting skeletal mesh and animation from noesis in a readable format for 3dsmax or blender?
yes, you can export to DAE o PSA, it Works in SSO I test.
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Re: Perfect World Games for noesis

Post by Drawing »

CriticalError wrote: Wed May 13, 2020 9:08 pm
Drawing wrote: Wed May 13, 2020 8:37 pm Did anyone success in exporting skeletal mesh and animation from noesis in a readable format for 3dsmax or blender?
yes, you can export to DAE o PSA, it Works in SSO I test.
Sorry for my ignorance but what SSO stands for ?
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Re: Perfect World Games for noesis

Post by CriticalError »

Drawing wrote: Wed May 13, 2020 10:07 pm
CriticalError wrote: Wed May 13, 2020 9:08 pm
Drawing wrote: Wed May 13, 2020 8:37 pm Did anyone success in exporting skeletal mesh and animation from noesis in a readable format for 3dsmax or blender?
yes, you can export to DAE o PSA, it Works in SSO I test.
Sorry for my ignorance but what SSO stands for ?
ahahah no problema, is Saint Seiya Online
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Re: Perfect World Games for noesis

Post by Drawing »

Ah ok :)

I tried with a friend to export models and ani in .fbx but when importing them in 3d studio max nothing is imported, the scene is empty, dunno maybe we made some mistake or maybe .fbx export from noesis is bugged. Anyway thanks for the tips , let s move to collada then
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Re: Perfect World Games for noesis

Post by CriticalError »

@jayn23 is possible check some files won't load in Saint Seiya Online? if you can ofc, thanks for all support.

https://www.mediafire.com/file/qouat8jf ... ad.7z/file
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Re: Perfect World Games for noesis

Post by jayn23 »

Hi,

not sure what the issue, is but all of the models worked for me maybe you sent me the wrong samples? or using a older version of script?
i deleted what i had in plugins directory and downloaded from here and it worked - all of them
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Re: Perfect World Games for noesis

Post by CriticalError »

jayn23 wrote: Thu May 21, 2020 10:02 pm Hi,

not sure what the issue, is but all of the models worked for me maybe you sent me the wrong samples? or using a older version of script?
i deleted what i had in plugins directory and downloaded from here and it worked - all of them
you right, im not sure about issue, and im %90 I upodate script but well I download again and paste there and voila, it load now ahahah thats crazy, sorry for make you lose time bro, really grateful for all support in the script do, have a nice day.
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Re: Perfect World Games for noesis

Post by Pinstripe »

Hello!

First of all, thank you for your work and your scripts! I really appriciate it.

I would ask you about new BMD file structure from last patches. I got this error:
Image

Would it be possible to look at it?

Thank you so much!
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Re: Perfect World Games for noesis

Post by jayn23 »

Pinstripe wrote: Tue Dec 15, 2020 9:42 am Hello!

First of all, thank you for your work and your scripts! I really appriciate it.

I would ask you about new BMD file structure from last patches. I got this error:

Would it be possible to look at it?

Thank you so much!
sure ill take a look at it
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Re: Perfect World Games for noesis

Post by Pinstripe »

jayn23 wrote: Thu Dec 17, 2020 5:02 pm sure ill take a look at it
Thank you! Appriciate it!
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