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Perfect World Games for noesis

Post questions about game models here, or help out others!
jayn23
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Re: Perfect world animation .stck for noesis

Post by jayn23 »

ok i dont really know whats the issue same files work for me

link to photo
https://drive.google.com/open?id=1aAU4J ... TiZ3vEd_FI

edit:
if some models open and the others dont, there might be different versions, let me know which ones and i will add them

lets try again:
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Re: Perfect world animation .stck for noesis

Post by CriticalError »

jayn23 wrote: Wed Nov 13, 2019 6:46 am ok i dont really know whats the issue same files work for me

link to photo
https://drive.google.com/open?id=1aAU4J ... TiZ3vEd_FI

edit:
if some models open and the others dont, there might be different versions, let me know which ones and i will add them

lets try again:
thank you very much, now I hooked it, you must first load the bone and then the skeleton, my mistake, now as you will have seen in the files I sent you, if you want to load skeleton characters there are no bone files, then it will be possible to edit your code to just load the skeleton without the bones?
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Re: Perfect world animation .stck for noesis

Post by jayn23 »

Can u also find out how can import Objectfiles (.mox)?
ill see what i can do..
well i got it figured out :D

script works for Perfect World and Forsaken world versions
thank you very much, now I hooked it, you must first load the bone and then the skeleton, my mistake, now as you will have seen in the files I sent you, if you want to load skeleton characters there are no bone files, then it will be possible to edit your code to just load the skeleton without the bones?
sure ill make you a version that loads only mesh, ill try to do it tommorow
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Re: Perfect world animation .stck for noesis

Post by jayn23 »

here is to mesh only script for Saint Seiya, PM me if you have any issues
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Re: Perfect world animation .stck for noesis

Post by CriticalError »

jayn23 wrote: Sat Nov 16, 2019 5:12 pm here is to mesh only script for Saint Seiya, PM me if you have any issues
this is great news, for now all I test work fine, another question, is possible add load texture or not possible? because textures located in folder separated of mesh but just ask, thanks for all support.
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Re: Perfect world animation .stck for noesis

Post by jayn23 »

this is great news, for now all I test work fine
great!!

ll take a look if i can but it will have to wait a few days since i am working on something else at the moment
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Re: Perfect world animation .stck for noesis

Post by CriticalError »

jayn23 wrote: Sat Nov 16, 2019 5:41 pm
this is great news, for now all I test work fine
great!!

ll take a look if i can but it will have to wait a few days since i am working on something else at the moment
ok thanks a lot, have a great weekend.
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Re: Perfect world animation .stck for noesis

Post by lkw019 »

Hello, can you take a look at this game [Zhuxian world], its character format is also ski, the scene is PXD and CHF, thank you.
https://mega.nz/#!yuY3RKDZ!Hf20pxOfqE55 ... Izthcc_3iU
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Re: Perfect world animation .stck for noesis

Post by jayn23 »

Hello, can you take a look at this game [Zhuxian world], its character format is also ski, the scene is PXD and CHF, thank you.
https://mega.nz/#!yuY3RKDZ!Hf20pxOfqE55 ... Izthcc_3iU
started looking at the format looks similar to other .ski until it doesn't.... not as easy as i would have hoped but ill do my best
i can get the models pretty easily but finding a pattern that works all the time for the script not so much
xentax.JPG
is possible add load texture or not possible? because textures located in folder separated of mesh but just ask
seems all textures are in Chinese so i need to figure out how to read Chinese with noesis, if i can than adding support would be easy
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Last edited by jayn23 on Tue Nov 19, 2019 10:23 pm, edited 1 time in total.
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Re: Perfect world animation .stck for noesis

Post by jayn23 »

Hello, can you take a look at this game [Zhuxian world], its character format is also ski, the scene is PXD and CHF, thank you.
Well i got a working script :D
i am using a hack to bypass 1 thing i havent figured out but it seems to work on all provided samples,
supports bones, mesh and uv.
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Re: Perfect world animation .stck for noesis

Post by lkw019 »

jayn23 wrote: Tue Nov 19, 2019 7:36 pm
Hello, can you take a look at this game [Zhuxian world], its character format is also ski, the scene is PXD and CHF, thank you.
Well i got a working script :D
i am using a hack to bypass 1 thing i havent figured out but it seems to work on all provided samples,
supports bones, mesh and uv.
WOW! Great, it's loaded successfully, but each file has to open bon. I wonder if I can only load ski. If you can, take a look at the PXD and CHF format of the scene model. Thank you, man.
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Re: Perfect World Games for noesis

Post by jayn23 »

Here is a only mesh version
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Re: Perfect World Games for noesis

Post by lkw019 »

jayn23 wrote: Wed Nov 20, 2019 6:30 pm Here is a only mesh version
This script is great. Can its scene PXD and CHF format files be supported?
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Re: Perfect World Games for noesis

Post by jayn23 »

Sorry i am kind of busy with my own pet project.
i took a look at the files, but at a quick glance i couldn't figure them out.
if some one here can figure out the format, ill write a noesis script for it, but for now i dont have time sorry
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Re: Perfect World Games for noesis

Post by Drawing »

jayn23 wrote: Thu Nov 28, 2019 11:26 pm Sorry i am kind of busy with my own pet project.
i took a look at the files, but at a quick glance i couldn't figure them out.
if some one here can figure out the format, ill write a noesis script for it, but for now i dont have time sorry
Hi jayn23.
Swordsman online is another game made by perfect world and use te same format.
Unfortunately your script doesn't work, Could you take a look on this sample?

https://www.mediafire.com/file/bkdsmvkm ... n.rar/file
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