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Netease game: datangwushuang unpacking format WDF for help
Posted: Sat Oct 26, 2019 9:12 am
by douchi
Netease game: datangwushuang unpacking format WDF for help
I want to unpack it, but I don't have experience in this field. Can anyone help me?
http://dtws.163.com/
Smallest link:
https://mega.nz/#!mzRjXAjB!5_523hA0H-Yr ... pMN91AiNFs
Re: Netease game: datangwushuang unpacking format WDF for help
Posted: Sat Oct 26, 2019 5:42 pm
by Bigchillghost
BMS script to unpack the sample:
Code: Select all
idstring "PFDW"
get Skip long
get Count long
get EntryOffset long
goto EntryOffset
get ArcName basename
for i = 0 < Count
get Hash long
get Offset long
get Size long
get Skip long
string Name p "%s/%08d." ArcName i
log Name Offset Size
next i
Re: Netease game: datangwushuang unpacking format WDF for help
Posted: Sun Oct 27, 2019 8:55 am
by douchi
Thank you. I unpacked the files through your script, but I found that their file names have no relation, and the format is encrypted unconventional model map format. Can you help me again? I upload one file of all types.
https://mega.nz/#!6rIzRKCa!Ebn6c-jiEDVN ... t6UyHLJfeY
Re: Netease game: datangwushuang unpacking format WDF for help
Posted: Sun Oct 27, 2019 2:53 pm
by Bigchillghost
Texture is in BC3 format:
00000044.tex.jpg
No luck with the model. Seem the vertices are encoded as 8-bit integers.
Re: Netease game: datangwushuang unpacking format WDF for help
Posted: Mon Oct 28, 2019 11:56 am
by douchi
Bigchillghost wrote: ↑Sun Oct 27, 2019 2:53 pm
Texture is in BC3 format:
00000044.tex.jpg
No luck with the model. Seem the vertices are encoded as 8-bit integers.
Well, thank you for your help. Does tex have a batch conversion script?