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Power Rangers: Battle for the Grid Models?
Posted: Sun Sep 29, 2019 1:05 pm
by zirio
I need help to extract models from Game.
The file is in .DAT format, can be used with AssetStudio but it does not extract the whole datai.
https://mega.nz/#!jtkmwaRQ!DABQYKJWwm1f ... tYQJp1fJRQ
Re: Power Rangers: Battle for the Grid Models?
Posted: Thu Oct 10, 2019 12:36 pm
by siro1987
bump.
hope someone could help with this.
![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
Re: Power Rangers: Battle for the Grid Models?
Posted: Thu Oct 10, 2019 4:05 pm
by shakotay2
Guess, it's very unlikely someone downloads 773 MB of data just to check a model format...
Re: Power Rangers: Battle for the Grid Models?
Posted: Thu Oct 10, 2019 5:09 pm
by einherjar007
I'm not familiar with parsing, but I think it's just a Unity AssetBundle concatenation file.
I think you should use the quickbms script (generic splitter) created by AlphaTwentyThree.
Re: Power Rangers: Battle for the Grid Models?
Posted: Thu Oct 10, 2019 6:10 pm
by episoder
(
try to split the file. use a hex editor. search for "unityfs" and set a reminder on the start and ends. then c/p the subcontainers into seperate files. I tested 1, 2, blah. asset studio can open those subcontainers. i guess it's just glued together and you missing the descriptor file for the glue offsets. looks like it can be bypassed this way. ![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
)
script for convenience. you gotta dump the last subcontainer manually. the findloc terminates at eof, so... it won't math the end and dump it.
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
goto 0
savepos fstart
for
goto fstart
goto 1 0 seek_cur
findloc foffset string "UnityFS"
xmath fsize "foffset - fstart"
math count + 1
get oname basename 0
string cnt p "_%03d" count
string oname + cnt
log oname fstart fsize 0
math fstart + fsize
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