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Re: Total War: Warhammer, Noesis script
Posted: Mon Aug 22, 2022 2:29 pm
by serraphiel
So quiet here....

anyone ?
Re: Total War: Warhammer, Noesis script
Posted: Mon Aug 22, 2022 4:03 pm
by shakotay2
serraphiel wrote: ↑Sat Aug 13, 2022 3:04 am
Hi,
Is there any news of the animations? we are not able to extract them yet...
When scrolling through the thread I read this:
Angmarec wrote: ↑Sat May 23, 2020 11:27 pmAnd it works perfectly, axe works great with all animation, and compared to mazdamundi all prop bones has child, called be_prop_[n]_end
Re: Total War: Warhammer, Noesis script
Posted: Tue Aug 23, 2022 5:36 am
by serraphiel
Hi,
Thank you for replying.
That was for total war warhammer 2.
The script for total war warhammer 3 is not yet ready. Just spoke with the creator of the script, he is still busy at the momment.
Re: Total War: Warhammer, Noesis script
Posted: Tue Oct 11, 2022 4:24 pm
by OhManTFE
Please creator, I beg you to expedite the animation script.
Animation saves a HUGE amount of time because I can 3d print the model mid-animation instead of having to pose it myself, which is a nigh impossible task for me considering I am an amateur on Blender and have no professional experience in animation, skeletons, anything.
Many thanks for sacrificing your time for all of us!
Re: Total War: Warhammer, Noesis script
Posted: Mon Feb 06, 2023 4:30 pm
by lijundacom
Hello, i am a newer for noesis, and i'm not good at English.
I want to extract a 'bamboo tree' model in Total War Three Kindoms。The "fmt_WarhammerTotalWar_III.py" can't do this. Will you help me to write a new noesis script?
Thank you.
bamboo.7z
Re: Total War: Warhammer, Noesis script
Posted: Thu Apr 13, 2023 11:58 pm
by juggalojes
is it possible for anyone here to extract greenskin units like the goblin great shaman so that i can use it for blender? i want some of these greenskin units to be ported somewhere like Gmod or SFM. send me the a zip file if possible