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Re: Total War: Warhammer, Noesis script help
Posted: Sat Jan 18, 2020 10:55 pm
by jayn23
I finally got it working
took me quite a while, i was trying the use key-framed animation that didnt work, then i found there is a framed option,
then i found that my translation were wrong, all in all took me a long time to figure it out but i am pretty happy now lol
here is the script with support for textures, skeleton and animation and static mesh -- animation has only been tested with 1 rig so if any issues are found please let me know and i will try to fix them.
Edit:
Script is updated to support another type of animation found thanks so some users who managed to test dozens of them and point out what wasnt working
fmt_WarhammerTotalWarV3.rar
Re: Total War: Warhammer, Noesis script help
Posted: Tue Jan 21, 2020 8:29 pm
by Zeratul
Wow....good job man, I haven't been able to check it yet, but I'm getting back home tomorrow and will check it out...
I have been scratching my head for months and you guys just came to the rescue...thanks for all the efforts
Re: Total War: Warhammer, Noesis script help
Posted: Sun Feb 02, 2020 10:25 pm
by Julcab
Thanks! I'm currently embarked on a project of mirroring models and creating Lizardmen into the old WC3 game, as a custom game within (old, physical copy)
Your script is unvaluable to me! Greetings from Spain!

Re: Total War: Warhammer, Noesis script help
Posted: Sun Feb 02, 2020 10:30 pm
by Julcab
Unfortunately it seems like it cannot be downloaded somehow...

Re: Total War: Warhammer, Noesis script help
Posted: Sun Feb 02, 2020 10:31 pm
by Julcab
Julcab wrote: ↑Sun Feb 02, 2020 10:30 pm
Unfortunately it seems like it cannot be downloaded somehow...
Actually, I meant that I could download it, but couldn't extract it
Re: Total War: Warhammer, Noesis script help
Posted: Mon Feb 03, 2020 10:11 am
by jayn23
Actually, I meant that I could download it, but couldn't extract it
i dont really understand what the problem is? if you are getting some error please post it
Re: Total War: Warhammer, Noesis script help
Posted: Fri Feb 07, 2020 10:52 am
by Drawnin
I got it working, but how can we separate lods to export? I exported a model to FBX, and it works... but all lods are in the same 3D object and they're hard to separate manually...
Re: Total War: Warhammer, Noesis script help
Posted: Sat Feb 08, 2020 6:35 pm
by Farrarie
Amazing work man, amazing script, but sadly the script don't separate the lods from the meshes, if you can update this, the script will be perfect 10\10
![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
Re: Total War: Warhammer, Noesis script help
Posted: Sun Feb 09, 2020 1:04 am
by jayn23
I got it working, but how can we separate lods to export? I exported a model to FBX, and it works... but all lods are in the same 3D object and they're hard to separate manually...
Amazing work man, amazing script, but sadly the script don't separate the lods from the meshes, if you can update this, the script will be perfect 10\10
Thanks
i dont remember why i didnt separate them originally , i am guessing i didnt know how to distinguish from lod to a different mesh stored in the
file but i will take a look again and see if i can figure something out
edit:
added a link to a only mesh script, it loads first mesh, than first + second etc.. so you can export only then mesh you need without the lods
Re: Total War: Warhammer, Noesis script
Posted: Sun Feb 09, 2020 11:25 pm
by jayn23
Ok so i came up with an easy solution, hope this works for you,
i made it so it loads first mesh, then 1 and 2 etc..
so if you only need the first 3 mesh's then you simply scroll to third option (as seen in gif below) and then export from preview, i know its not perfect but it a hell of a lot better
than manually separating the lods from other meshs
animations work only for Total War: Warhammer 2

Re: Total War: Warhammer, Noesis script
Posted: Mon Feb 10, 2020 12:22 am
by Farrarie
Thanks Alot man, it work perfectly
Re: Total War: Warhammer, Noesis script
Posted: Mon Feb 10, 2020 1:32 pm
by tasanhalas
Hi, I haven't been able to successfully export Weapons and props from Warhammer 2. I found the py script that was supposed to work but when I open the FBX with blender I get was seems like an almost empty file :/
Any help would be appreciated
Re: Total War: Warhammer, Noesis script
Posted: Mon Feb 10, 2020 1:57 pm
by zaramot
tasanhalas wrote: ↑Mon Feb 10, 2020 1:32 pm
Hi, I haven't been able to successfully export Weapons and props from Warhammer 2. I found the py script that was supposed to work but when I open the FBX with blender I get was seems like an almost empty file :/
Any help would be appreciated
Jayn23 just a post above attached NO SKIN script, you could use it for any static model. Though, here are your weapons - exported using same NO SKIN plugin, just try it and you will have what you may need in a future.
Re: Total War: Warhammer, Noesis script
Posted: Tue Mar 17, 2020 6:47 pm
by TokiChan
Hi!
May I asking someone for priests (knights) and dragons models?
Especially priests/
Thanks!
Re: Total War: Warhammer, Noesis script
Posted: Mon May 18, 2020 9:24 am
by Angmarec
Hi all. First thanks a lot, this script work fine in a lot of situation, but i hit one, where it has problems:
I am trying to export Grombrindal, and appears it has no body. But i am sure that there is body in original mesh.
Code: Select all
dwf_grombrindal_body variantmeshes/wh_variantmodels/hu3/dwf/dwf_grombrindal/tex/
