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Dragon Quest XI (11) map tool

Posted: Sun Sep 22, 2019 2:28 pm
by daemon1
Dragon Quest XI (11) map tool

Usage is similar to IJ2 maps
First process all "Environments" folders, it will create a lot of staticmesh.RAW files.
Then use .UMAP with the tool

notes:
- not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious now. Also no skeletal (moving) meshes and no foliage.
- some meshes have too many UV pairs, this increases size. Some of them are not ever real UVs, just some data stored in UV buffer part, no idea what is that.

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Re: Dragon Quest XI (11) map tool

Posted: Tue Sep 24, 2019 1:41 am
by Takato Matsukj
daemon1 wrote: Sun Sep 22, 2019 2:28 pm Dragon Quest XI (11) map tool is in progress
will be posted after adding support for more specific UE4 features

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Holy crap! Tysm. Im looking forward for your tool

Re: Dragon Quest XI (11) map tool

Posted: Tue Oct 08, 2019 10:04 pm
by Takato Matsukj
Any update on this?

Re: Dragon Quest XI (11) map tool

Posted: Wed Oct 09, 2019 5:08 am
by daemon1
i'm working on getting the terrain
as you can see its missing on this picture

Re: Dragon Quest XI (11) map tool

Posted: Thu Oct 10, 2019 5:09 pm
by Takato Matsukj
Alright

Good luck man

Re: Dragon Quest XI (11) map tool

Posted: Thu Oct 10, 2019 6:40 pm
by daemon1
done. terrain supported when its generated from a heightmap

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Re: Dragon Quest XI (11) map tool

Posted: Fri Oct 11, 2019 5:32 pm
by Takato Matsukj
Tysm for your hard work

Re: Dragon Quest XI (11) map tool

Posted: Sat Oct 12, 2019 12:31 am
by Takato Matsukj
Do you recall the name of the folder of that town in the picture you posted?
I'm interested in extracting that one.

Re: Dragon Quest XI (11) map tool

Posted: Sat Oct 12, 2019 5:06 am
by lionheartuk
Takato Matsukj wrote: Sat Oct 12, 2019 12:31 am Do you recall the name of the folder of that town in the picture you posted?
I'm interested in extracting that one.
I've written up a list of many of the locations as I've been finding them, but there are still a huge number missing, if other people could also note down whats what, that'd be really helpful in compiling a full list of locations.

I've marked the stage you're specifically after.

Maps\Product\World\
F01/C01 - Heliodor Main (Excluding Slums)
F01/C01_01 - Heliodor Castle inside all rooms
F01/D01 - CobbleStone Starting Area + Starting Dungeon (scale and positions incorrect)
F01/D02 - Castle Dungeon + Dragon Run Scene
F01\M01 - CobbleStone Village Full

F01/M01_S1 - Cobbestone Standard + Destroyed


F01\M02 - Heliodor slums
F01_H/M01_H - CobbleStone Fort (After the fall)
F05\M03 - Hotto
F05\D04 - Fat Guy Dungeon
F05\D16 - Mount Huji Dungeon
F05\F05 - Hotto World Area Distant View (from sky?)
F05\M08 - Lonalulu
F05\S10 - unknown, but awesome stairs here
F05\S25 - Blacksmith Volcano room (Luminary Sword creation scene
F06/C02 - Gallopolis
F06/C02_1 - Galopolis Castle Inside
F06/Fo6 - Desert map area a few broken maps
F06/S28 - Gallopolis Race Track
F07\M04 - Gondolia Town
F08 - Castle Town Outside
F10/D07 Spider monster dungeon + Boss Room
F10/F10 - Dundrasil Town Ruins
S30 - empty scene + tree
S31 - Casino

Re: Dragon Quest XI (11) map tool

Posted: Sat Oct 12, 2019 5:48 am
by Takato Matsukj
lionheartuk wrote: Sat Oct 12, 2019 5:06 am
Takato Matsukj wrote: Sat Oct 12, 2019 12:31 am Do you recall the name of the folder of that town in the picture you posted?
I'm interested in extracting that one.
I've written up a list of many of the locations as I've been finding them, but there are still a huge number missing, if other people could also note down whats what, that'd be really helpful in compiling a full list of locations.

I've marked the stage
Heeeey good looking out. Tysm

Re: Dragon Quest XI (11) map tool

Posted: Sat Jan 11, 2020 1:06 am
by Takato Matsukj
Any chance for DQ XI S - Switch support?