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Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Posted: Mon Dec 30, 2019 5:33 am
by il capo di tutti
shakotay2 wrote: Sun Dec 29, 2019 9:41 am
il capo di tutti wrote: Sat Dec 28, 2019 11:31 pmWhen I click mesh, the 3d viewer doesn't load.
The viewer simply refuses to load obj files with invalid vertices (QNANs, not a number):
v -1.#QNAN0 -704477396992.000000 34359738368.000000
This happens because some vertex/faceIndices address combinations are not allowed.
(Finding out which are valid is a trial 'n error so far.)
.
MPA_01.png
You were right. Now I extracted two different heads, but I never got the body that's supposed to be there, somewhere. I mixed all the possible combinations and nothing. (: damnit
Thx for ur time tho

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Posted: Mon Dec 30, 2019 9:35 am
by shakotay2
Some body addresses (ragdoll mesh? whatever) need to be found manually:
.
MPA_01-body.png
extra body part:

0xE967 75
Vb1
16 99
0xCED9 322
021000
0x0 255

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Posted: Wed Jun 03, 2020 10:33 am
by Henchman800
FOR ALL OF THOSE, THAT JUST NEED A SPECIFIC MODEL NOW:
https://www.models-resource.com/pc_comp ... rpressure/
They have finally been accepted :D

JOIN THE GETTING UP DISCORD
https://discord.gg/mvfRze3nVa
Alot more stuff going on there :-)

Re: Marc Ecko's - Getting Up: 3d-Models (.msh file)

Posted: Thu Apr 06, 2023 1:47 pm
by JasonVoorhees
Could Someone Convert And Pass The .MSH Files Of The Videogame Called Indiana Jones And The Emperor's Tomb To The H20?