This is so awesome! I really thought it would take a few years before we'd get KH3 models. Ty for all this . No idea how to do any of this porting stuff, but about to learn heh heh.
Amazing work. I wasn't expecting this to be achieved so soon. I really want to extract the models from Tangled. Would anyone be able to share the game files with me?
This is awesome! I wish someone would share the game files with me to try this out! I've seen some models ripped with this tool so thank you!
Would be awesome if I had the game files! If anyone can hit me up lemme know!
Usage is similar to IJ2 maps.
First process all "meshes" folders of a map, it will create a lot of staticmesh.RAW files.
Then use .UMAP with the tool
notes:
- not all map data will be supported. There are many ways in UE3/UE4 to add static mesh, i only support most obsious now. Also no skeletal (moving) meshes and no foliage.
- some meshes have too many UV pairs, this increases size. Some of them are not ever real UVs, just some data stored in UV buffer part, no idea what is that.