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Re: Star Stable Online - CSA & TGA files

Posted: Thu Mar 18, 2021 2:47 pm
by kapibarcia
I found something that may help us but I don't know how to use it.
https://github.com/hglm/texgenpack <- link

Re: Star Stable Online - CSA & TGA files

Posted: Sat May 15, 2021 8:30 pm
by ikskoks
i managed to decrypt some of the encrypted texture files, and then i turned them into .dds images so programs like GIMP and noesis can now open them normally.
Can you describe your method?

Re: Star Stable Online - CSA & TGA files

Posted: Wed May 19, 2021 8:08 am
by kapibarcia
astranovae wrote: Sat May 15, 2021 1:10 pm guys!!

i managed to decrypt some of the encrypted texture files, and then i turned them into .dds images so programs like GIMP and noesis can now open them normally.

proof image:
https://ibb.co/TmKwwgC

you can download the texture for the white gen 2 friesian here:

https://drive.google.com/file/d/1B3Rj_K ... sp=sharing

also, does anyone know how to get the 3d models (.pme) into blender or any other program like it? the only thing that opens them for me is 3d object converter but it's kind of useless.

You can export .pme models to blender models using 3d object converter, but you need to buy registration, otherwise exported models will have every 5th polygon or triangle removed.
Also can you describe how you managed to decrypt encrypted textures?

Re: Star Stable Online - CSA & TGA files

Posted: Fri Aug 13, 2021 10:17 am
by kapibarcia
still nothing? astranovae deleted his post, so i dont think he want to share his method with us.

Re: Star Stable Online - CSA & TGA files

Posted: Mon Aug 16, 2021 3:32 pm
by myra1starstable
Hey please can you help me get the files for this.I unpacked the game files and most of the textures dont work and the models arent even in a proper format. Please could you try and help me get it.

Re: Star Stable Online - CSA & TGA files

Posted: Tue Aug 17, 2021 2:59 pm
by dpu8xhys
hey, I'd love to help you but I'm just as stuck with the horse coat files, they are in "pixelated" formats and I'm still looking for a way to decrypt them. I still hope someone will help us.

Re: Star Stable Online - CSA & TGA files

Posted: Thu Aug 19, 2021 3:03 pm
by kapibarcia
myra1starstable wrote: Mon Aug 16, 2021 3:32 pm Hey please can you help me get the files for this.I unpacked the game files and most of the textures dont work and the models arent even in a proper format. Please could you try and help me get it.
Hi
If you used good QuickBMS script, models should be in a .pme format. If you want to change their format, or open them, use 3d Object Converter. Textures should be in .pte format. You cant open them without using crunch. Sadly, even if you use crunch, textures will be pixelated. For now we dont have any method to decrypt them.

Re: Star Stable Online - CSA & TGA files

Posted: Thu Aug 19, 2021 3:16 pm
by kapibarcia
dpu8xhys wrote: Tue Aug 17, 2021 2:59 pm hey, I'd love to help you but I'm just as stuck with the horse coat files, they are in "pixelated" formats and I'm still looking for a way to decrypt them. I still hope someone will help us.
I think someone who already decrypted the textures used crunch and this -> https://github.com/hglm/texgenpack , but I have no idea how to use it.
Maybe you, or someone else, will find a way to use this.

Re: Star Stable Online - CSA & TGA files

Posted: Sat Aug 21, 2021 12:29 am
by dpu8xhys
I think someone who already decrypted the textures used crunch and this -> https://github.com/hglm/texgenpack , but I have no idea how to use it.
Maybe you, or someone else, will find a way to use this.

Yes I installed it but when I try to make it work it tells me "pthreadVC2.dll missing" and when I put it in the same folder it tells me "msvcr80.dll missing" at the end when I put these 2 files in the folder it says error...
I'll do some more research, as soon as I find it I'll put it here

Re: Star Stable Online - CSA & TGA files

Posted: Mon Aug 23, 2021 1:59 pm
by Shydey
Well... Again the worst moment now.
SSO probably changed files again. I don't have PackFiles anymore.
There are files like:
https://gyazo.com/4962d239400e7e27d0f4d695ef7a9427
Maybe now it will be faster to decrypt files?

Re: Star Stable Online - CSA & TGA files

Posted: Mon Aug 23, 2021 10:13 pm
by dpu8xhys
Shydey wrote: Mon Aug 23, 2021 1:59 pm Well... Again the worst moment now.
SSO probably changed files again. I don't have PackFiles anymore.
There are files like:
https://gyazo.com/4962d239400e7e27d0f4d695ef7a9427
Maybe now it will be faster to decrypt files?
Don't worry, it's not in the "telemetry" folder, the packfiles are in "client" folder

Re: Star Stable Online - CSA & TGA files

Posted: Mon Aug 23, 2021 10:25 pm
by dpu8xhys
also, I read the manual of texgenpack, basically the software was created for Linux that's maybe why it doesn't work

Re: Star Stable Online - CSA & TGA files

Posted: Wed Aug 25, 2021 8:48 pm
by kapibarcia
dpu8xhys wrote: Sat Aug 21, 2021 12:29 am
I think someone who already decrypted the textures used crunch and this -> https://github.com/hglm/texgenpack , but I have no idea how to use it.
Maybe you, or someone else, will find a way to use this.

Yes I installed it but when I try to make it work it tells me "pthreadVC2.dll missing" and when I put it in the same folder it tells me "msvcr80.dll missing" at the end when I put these 2 files in the folder it says error...
I'll do some more research, as soon as I find it I'll put it here
I had the same problem.

Re: Star Stable Online - CSA & TGA files

Posted: Wed Aug 25, 2021 8:51 pm
by kapibarcia
dpu8xhys wrote: Mon Aug 23, 2021 10:25 pm also, I read the manual of texgenpack, basically the software was created for Linux that's maybe why it doesn't work
Yeah. It's probably because of that. Tomorrow I'll try to find a way to use it. If I figure out something, I'll write about it here.

Re: Star Stable Online - CSA & TGA files

Posted: Mon Aug 30, 2021 2:56 pm
by Shydey
kapibarcia wrote: Wed Aug 25, 2021 8:51 pm
dpu8xhys wrote: Mon Aug 23, 2021 10:25 pm also, I read the manual of texgenpack, basically the software was created for Linux that's maybe why it doesn't work
Yeah. It's probably because of that. Tomorrow I'll try to find a way to use it. If I figure out something, I'll write about it here.
Any news?