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[REQ] Heroes & Generals Tools?

Post questions about game models here, or help out others!
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ALIEN31ITA
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[REQ] Heroes & Generals Tools?

Post by ALIEN31ITA »

Hello, i know this may sound requested already long time ago... but... is there an actual tool that simplifies the work of ripping those Meshes?

About the textures someone said to use Crunch and works... but about meshes?

Convert Multiple .crn Batch
Create a bat file with those strings, and drag a .crn on it (You need to download crunch from github, in bin folder)

Code: Select all

@echo off
title Command Repeating Batch File
for %%a in (*.crn) do "crunch.exe" "%%a"
pause
Or Use Noesis

This seems a little bit hard for meshes... there should be an easy workaround
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shakotay2
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Re: [REQ] Heroes & Generals Tools?

Post by shakotay2 »

ALIEN31ITA wrote: Thu Aug 08, 2019 8:55 pmThis seems a little bit hard for meshes... there should be an easy workaround
Guess, there is. Looking at the start of a .dat reveals the block sizes:
HeroesAndGenerals-block_sizes.png
0x16: 61f80 size vertex block: 16720 x 24, dec.
0x1A: 149BE size FI block: 42207 x 2, dec.
An FVF size of 24 and a vertex start address of 0x1E assumed you could easily create some script/batch.
(But I'm not sure whether 24 and 0x1E apply to all .dat files!)

(I'm not very interested in military games - otherwise I'd included H&G .dat into the Make_obj project.)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
ALIEN31ITA
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Re: [REQ] Heroes & Generals Tools?

Post by ALIEN31ITA »

shakotay2 wrote: Fri Aug 09, 2019 9:24 am
ALIEN31ITA wrote: Thu Aug 08, 2019 8:55 pmThis seems a little bit hard for meshes... there should be an easy workaround
Guess, there is. Looking at the start of a .dat reveals the block sizes:
HeroesAndGenerals-block_sizes.png
0x16: 61f80 size vertex block: 16720 x 24, dec.
0x1A: 149BE size FI block: 42207 x 2, dec.
An FVF size of 24 and a vertex start address of 0x1E assumed you could easily create some script/batch.
(But I'm not sure whether 24 and 0x1E apply to all .dat files!)

(I'm not very interested in military games - otherwise I'd included H&G .dat into the Make_obj project.)
But wait for get the Dat files i have to use wich kind of script? and also about your project sounds a good idea, but honestly i gotta say this, i'm not really a scripter, i'm just a modeller/porter... so yeah never worked on those things... but one day i will
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shakotay2
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Re: [REQ] Heroes & Generals Tools?

Post by shakotay2 »

ALIEN31ITA wrote: Fri Aug 16, 2019 5:32 pmBut wait for get the Dat files i have to use wich kind of script?
ALIEN31ITA wrote: Sun Aug 27, 2017 8:37 pm
(2 years later... :eek: )
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
ALIEN31ITA
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Re: [REQ] Heroes & Generals Tools?

Post by ALIEN31ITA »

shakotay2 wrote: Fri Aug 16, 2019 8:00 pm
ALIEN31ITA wrote: Fri Aug 16, 2019 5:32 pmBut wait for get the Dat files i have to use wich kind of script?
ALIEN31ITA wrote: Sun Aug 27, 2017 8:37 pm
(2 years later... :eek: )
Eh i forgot about that... welp, Ehehe :D
ALIEN31ITA
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Re: [REQ] Heroes & Generals Tools?

Post by ALIEN31ITA »

Can someone, well guide me? it's kinda a confusing process... honestly i never worked with Hex editing... like sending an example... (Specialy with the Vehicle meshes)
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