PuellaSins wrote: ↑Fri Oct 02, 2020 5:52 am
This topic is a bit old, but I seem to have issues getting the script to unpack the .pac files. I have Python installed, but when I drag the .pac file over KLK_Switch.py, nothing happens (Like it won't even let me drag it into the script). Anyone know why it's doing this?
Edit: I realized I was trying to use a 32 bit python instead of 64 bit, my bad.
Do you think there is a way to repack .pac files for modding purposes?
you can use quickbms to unpack/repack .pac files using a .bms file. The one below should work for all of them in the PC version at least. I've made a few mods myself that i'll probably share on steam or something in the nearish future.
also has anyone figured out how to swap out models, so we can play as pajama ryuko??
idstring "DGKP"
get unknownValue long
get null long
get fileCount long
get unknownValue2 long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
for i = 0 < fileCount
get unknownidstring long
get unknownValueLoop long
get length long
get pointer long
getdstring name 0x20
log name pointer length
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
next i
I know this is an old thread & all, but im just wondering how exactly would i go about getting animation files from all of this. im completely lost in that regard lol
i tried to extract the texture files from .pac > .cvt > .dds, i want to replace the second texture (the completely black one) of ryuko, but i don't know how to convert the file from .dds > .cvt, does anyone have any ideas?
.cvt files are just .dds files with a unique header (different for each file), so to convert from .cvt > .dds, delete (not just null) everything before "DDS"(ie the first 50 bytes of the file), and to convert from .dds > .cvt, you just have to insert the stuff that was deleted.
PuellaSins wrote: ↑Fri Oct 02, 2020 5:52 am
This topic is a bit old, but I seem to have issues getting the script to unpack the .pac files. I have Python installed, but when I drag the .pac file over KLK_Switch.py, nothing happens (Like it won't even let me drag it into the script). Anyone know why it's doing this?
Edit: I realized I was trying to use a 32 bit python instead of 64 bit, my bad.
Do you think there is a way to repack .pac files for modding purposes?
you can use quickbms to unpack/repack .pac files using a .bms file. The one below should work for all of them in the PC version at least. I've made a few mods myself that i'll probably share on steam or something in the nearish future.
also has anyone figured out how to swap out models, so we can play as pajama ryuko??
idstring "DGKP"
get unknownValue long
get null long
get fileCount long
get unknownValue2 long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
for i = 0 < fileCount
get unknownidstring long
get unknownValueLoop long
get length long
get pointer long
getdstring name 0x20
log name pointer length
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
get null long
next i
so...how it works it drag and drop fmt Mdl py file into quickbms and then choose MDL pac and then choose the output right? but why im getting error by that? is there another way to do that?