The Forum is up for sale: XeNTaX Forum looking for new owner

Kill la Kill IF (Switch Demo)

Post questions about game models here, or help out others!
RaikuFarts69
ultra-n00b
Posts: 3
Joined: Sun Oct 18, 2020 6:44 am

Re: Kill la Kill IF (Switch Demo)

Post by RaikuFarts69 »

PuellaSins wrote: Fri Oct 02, 2020 5:52 am This topic is a bit old, but I seem to have issues getting the script to unpack the .pac files. I have Python installed, but when I drag the .pac file over KLK_Switch.py, nothing happens (Like it won't even let me drag it into the script). Anyone know why it's doing this?

Edit: I realized I was trying to use a 32 bit python instead of 64 bit, my bad.

Do you think there is a way to repack .pac files for modding purposes?

you can use quickbms to unpack/repack .pac files using a .bms file. The one below should work for all of them in the PC version at least. I've made a few mods myself that i'll probably share on steam or something in the nearish future.


also has anyone figured out how to swap out models, so we can play as pajama ryuko??

Code: Select all

idstring "DGKP"
get unknownValue long
get null long
get fileCount long
get unknownValue2 long
get null long
get null long
get null long

get null long
get null long
get null long
get null long

for i = 0 < fileCount
   get unknownidstring long
   get unknownValueLoop long
   get length long
   get pointer long
   getdstring name 0x20
   log name pointer length
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
next i
shockwave787
ultra-n00b
Posts: 1
Joined: Sun Oct 18, 2020 8:02 am

Re: Kill la Kill IF (Switch Demo)

Post by shockwave787 »

I know this is an old thread & all, but im just wondering how exactly would i go about getting animation files from all of this. im completely lost in that regard lol
Escope12
mega-veteran
mega-veteran
Posts: 170
Joined: Tue Feb 28, 2012 12:42 am
Has thanked: 68 times
Been thanked: 4 times

Re: Kill la Kill IF (Switch Demo)

Post by Escope12 »

Does this work for the PC (Steam) Version?
Puppet3747
ultra-n00b
Posts: 1
Joined: Sat Jan 01, 2022 2:44 pm

Re: Kill la Kill IF (Switch Demo)

Post by Puppet3747 »

i tried to extract the texture files from .pac > .cvt > .dds, i want to replace the second texture (the completely black one) of ryuko, but i don't know how to convert the file from .dds > .cvt, does anyone have any ideas?
RaikuFarts69
ultra-n00b
Posts: 3
Joined: Sun Oct 18, 2020 6:44 am

Re: Kill la Kill IF (Switch Demo)

Post by RaikuFarts69 »

.cvt files are just .dds files with a unique header (different for each file), so to convert from .cvt > .dds, delete (not just null) everything before "DDS"(ie the first 50 bytes of the file), and to convert from .dds > .cvt, you just have to insert the stuff that was deleted.
RaikuFarts69
ultra-n00b
Posts: 3
Joined: Sun Oct 18, 2020 6:44 am

Re: Kill la Kill IF (Switch Demo)

Post by RaikuFarts69 »

RuV9999
ultra-n00b
Posts: 8
Joined: Mon Aug 19, 2019 4:00 pm
Has thanked: 2 times
Been thanked: 1 time

Re: Kill la Kill IF (Switch Demo)

Post by RuV9999 »

RaikuFarts69 wrote: Sun Oct 18, 2020 7:25 am
PuellaSins wrote: Fri Oct 02, 2020 5:52 am This topic is a bit old, but I seem to have issues getting the script to unpack the .pac files. I have Python installed, but when I drag the .pac file over KLK_Switch.py, nothing happens (Like it won't even let me drag it into the script). Anyone know why it's doing this?

Edit: I realized I was trying to use a 32 bit python instead of 64 bit, my bad.

Do you think there is a way to repack .pac files for modding purposes?

you can use quickbms to unpack/repack .pac files using a .bms file. The one below should work for all of them in the PC version at least. I've made a few mods myself that i'll probably share on steam or something in the nearish future.


also has anyone figured out how to swap out models, so we can play as pajama ryuko??

Code: Select all

idstring "DGKP"
get unknownValue long
get null long
get fileCount long
get unknownValue2 long
get null long
get null long
get null long

get null long
get null long
get null long
get null long

for i = 0 < fileCount
   get unknownidstring long
   get unknownValueLoop long
   get length long
   get pointer long
   getdstring name 0x20
   log name pointer length
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
   get null long
   get null long
   get null long
   get null long
   
next i
so...how it works it drag and drop fmt Mdl py file into quickbms and then choose MDL pac and then choose the output right? but why im getting error by that? is there another way to do that?
epicminecrafter31
ultra-n00b
Posts: 1
Joined: Wed May 11, 2022 6:41 am

Re: Kill la Kill IF (Switch Demo)

Post by epicminecrafter31 »

Anyone know what this error is? It pops up after trying to load the MOT file with the Noesis script
You do not have the required permissions to view the files attached to this post.
Post Reply