The Forum is up for sale: XeNTaX Forum looking for new owner
Bless Online
-
Nguyen Thanh Tùng
- beginner
- Posts: 25
- Joined: Sat Jan 12, 2019 1:53 am
- Has thanked: 9 times
- Been thanked: 1 time
Bless Online
Can anybody just help me how can I get the model from the game ?? I did not find any article guiding the game. I don't know where the model data is !! Can not upload
You do not have the required permissions to view the files attached to this post.
-
WollieWoltaz
- beginner
- Posts: 39
- Joined: Wed Feb 08, 2017 8:44 pm
- Been thanked: 6 times
-
Nguyen Thanh Tùng
- beginner
- Posts: 25
- Joined: Sat Jan 12, 2019 1:53 am
- Has thanked: 9 times
- Been thanked: 1 time
-
WollieWoltaz
- beginner
- Posts: 39
- Joined: Wed Feb 08, 2017 8:44 pm
- Been thanked: 6 times
Re: Bless Online
I have extracted some creatures with animations and textures. You don't even have to specify the engine version. You can just open the CoockedContent - vieuw the assets - and extract assets.
After you've extracted the assets you should get a .psk file for the skeletel meshes and a .psa file for the animations wich you can both import into a 3d modeling program like 3ds max. You can use the ActorXImporter for this, also from Gildor.
This a the "Imainaya" monster as a little video preview:
https://1drv.ms/v/s!Aoui6UbDlycfgbgakLJ ... g?e=qZPotY
After you've extracted the assets you should get a .psk file for the skeletel meshes and a .psa file for the animations wich you can both import into a 3d modeling program like 3ds max. You can use the ActorXImporter for this, also from Gildor.
This a the "Imainaya" monster as a little video preview:
https://1drv.ms/v/s!Aoui6UbDlycfgbgakLJ ... g?e=qZPotY
-
Nguyen Thanh Tùng
- beginner
- Posts: 25
- Joined: Sat Jan 12, 2019 1:53 am
- Has thanked: 9 times
- Been thanked: 1 time
Re: Bless Online
Thanks you, I found the texture and I'm assigning the texture. Can you share the experience of material assignment ??WollieWoltaz wrote: ↑Wed Jul 17, 2019 9:09 pm I have extracted some creatures with animations and textures. You don't even have to specify the engine version. You can just open the CoockedContent - vieuw the assets - and extract assets.
After you've extracted the assets you should get a .psk file for the skeletel meshes and a .psa file for the animations wich you can both import into a 3d modeling program like 3ds max. You can use the ActorXImporter for this, also from Gildor.
This a the "Imainaya" monster as a little video preview:
https://1drv.ms/v/s!Aoui6UbDlycfgbgakLJ ... g?e=qZPotY
When you import the .psk file model, there are some materials that show "" material ". I can't find the material from there. With normal materials, I can copy the name and find materials on the computer.
You do not have the required permissions to view the files attached to this post.
-
Nguyen Thanh Tùng
- beginner
- Posts: 25
- Joined: Sat Jan 12, 2019 1:53 am
- Has thanked: 9 times
- Been thanked: 1 time
Re: Bless Online
Nguyen Thanh Tùng wrote: ↑Thu Jul 18, 2019 12:33 amThanks you, I found the texture and I'm assigning the texture. Can you share the experience of material assignment ??WollieWoltaz wrote: ↑Wed Jul 17, 2019 9:09 pm I have extracted some creatures with animations and textures. You don't even have to specify the engine version. You can just open the CoockedContent - vieuw the assets - and extract assets.
After you've extracted the assets you should get a .psk file for the skeletel meshes and a .psa file for the animations wich you can both import into a 3d modeling program like 3ds max. You can use the ActorXImporter for this, also from Gildor.
This a the "Imainaya" monster as a little video preview:
https://1drv.ms/v/s!Aoui6UbDlycfgbgakLJ ... g?e=qZPotY
When you import the .psk file model, there are some materials that show "" material ". I can't find the material from there. With normal materials, I can copy the name and find materials on the computer.
You do not have the required permissions to view the files attached to this post.
-
Nguyen Thanh Tùng
- beginner
- Posts: 25
- Joined: Sat Jan 12, 2019 1:53 am
- Has thanked: 9 times
- Been thanked: 1 time
Re: Bless Online
Nguyen Thanh Tùng wrote: ↑Thu Jul 18, 2019 12:33 amThanks you, I found the texture and I'm assigning the texture. Can you share the experience of material assignment ??WollieWoltaz wrote: ↑Wed Jul 17, 2019 9:09 pm I have extracted some creatures with animations and textures. You don't even have to specify the engine version. You can just open the CoockedContent - vieuw the assets - and extract assets.
After you've extracted the assets you should get a .psk file for the skeletel meshes and a .psa file for the animations wich you can both import into a 3d modeling program like 3ds max. You can use the ActorXImporter for this, also from Gildor.
This a the "Imainaya" monster as a little video preview:
https://1drv.ms/v/s!Aoui6UbDlycfgbgakLJ ... g?e=qZPotY
When you import the .psk file model, there are some materials that show "" material ". I can't find the material from there. With normal materials, I can copy the name and find materials on the computer.
You do not have the required permissions to view the files attached to this post.
