The Forum is up for sale: XeNTaX Forum looking for new owner

Collada .DAE open and convert

Post questions about game models here, or help out others!
Post Reply
User avatar
SporeAltair
advanced
Posts: 63
Joined: Sat Mar 19, 2016 6:47 pm
Been thanked: 2 times

Collada .DAE open and convert

Post by SporeAltair »

How I hate this format.

I have a model from the game Godzilla PS4 2015. Model in .dae format.

I do not know how to open it, Blender, FBX Converter, 3DS Max, all these programs give an error.
There is also an option to edit .dae through XML, but when I open .dae in NotePad++, strange hieroglyphs open up for me.

When the computer is free, I'll drop the archive with the models.
User avatar
SporeAltair
advanced
Posts: 63
Joined: Sat Mar 19, 2016 6:47 pm
Been thanked: 2 times

Re: Collada .DAE open and convert

Post by SporeAltair »

roswell
advanced
Posts: 62
Joined: Tue Apr 02, 2019 1:00 am
Has thanked: 6 times
Been thanked: 13 times

Re: Collada .DAE open and convert

Post by roswell »

They're not Collada .dae. They're PhyreEngine game files. They're binary files with reversed 'RYHP' magic header. PHYR = PhyreEngine.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: Collada .DAE open and convert

Post by shakotay2 »

You can use hex2obj to display the mesh:
.
machinehand.png
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
SporeAltair
advanced
Posts: 63
Joined: Sat Mar 19, 2016 6:47 pm
Been thanked: 2 times

Re: Collada .DAE open and convert

Post by SporeAltair »

And what about the bones?
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: Collada .DAE open and convert

Post by shakotay2 »

Don't have the time to get the joints (in pl06_mechagidra.dae for example) atm, sorry.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Post Reply