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Assassin's Creed 1 sound files
Posted: Thu Jul 04, 2019 1:38 pm
by Soda1459
Hi !
I've been trying to extract voice files from the first Assassin's Creed using Dec Ubi snd, but it don't work. Files are incomplete, same things for other rippers. Does anyone have a solution ?
Re: Assassin's Creed 1 sound files
Posted: Mon Jul 08, 2019 9:24 am
by Damoclès
Other rippers like ?
Re: Assassin's Creed 1 sound files
Posted: Tue Jul 09, 2019 6:47 pm
by Soda1459
Damoclès wrote: ↑Mon Jul 08, 2019 9:24 am
Other rippers like ?
X-Ripper, Ravioli game tools...
Re: Assassin's Creed 1 sound files
Posted: Thu Jul 11, 2019 5:11 am
by hojony
I used maki ,and can't make a progress too.
Re: Assassin's Creed 1 sound files
Posted: Sun Jul 28, 2019 7:51 am
by Soda1459
So I managed to extracted perfectly readable and complete audio files using Quickbms scripts scimitar.bms and assassins_creed_raw.bms (then just scan the .dat file with a file ripper), but it doesn't work for most of the forge files (for example Datapc_Acre.forge), and gives uncomplete audio files. How can I extract them properly and have the complete sound file. I'll let a sample of the .dat file obtained with Quickbms and an extension less bao file. If anyone can help, it'll be cool
https://ufile.io/w1cmpefp
Re: Assassin's Creed 1 sound files
Posted: Thu Aug 01, 2019 8:52 am
by Soda1459
No one ?
Re: Assassin's Creed 1 sound files
Posted: Thu Sep 12, 2019 8:28 am
by Soda1459
Anyone ?
Re: Assassin's Creed 1 sound files
Posted: Fri Sep 13, 2019 12:49 am
by Pingu
Use foobar2000 + vgmstream plugin. Make sure that all BAO are in the same folder.