Dead or Alive Xtreme 3 Venus (.tmc)

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ChaoticFusion40
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Dead or Alive Xtreme 3 Venus (.tmc)

Post by ChaoticFusion40 » Mon Jun 24, 2019 5:21 pm

I am wanting to port these models to xnalara, but the data in completely different, the mesh data are in the tmcm, texture data in the tmcl without the headers, and weight, material, etc data in the tmc. i will provide a sample now.

https://cdn.discordapp.com/attachments/ ... r_00_a.rar

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shakotay2
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Re: Dead or Alive Xtreme 3 Venus (.tmc)

Post by shakotay2 » Mon Jun 24, 2019 9:35 pm

most funny FVFsize of 27:
KAS_KAS_FR_00_A_TMCM.tmcm.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

ChaoticFusion40
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Re: Dead or Alive Xtreme 3 Venus (.tmc)

Post by ChaoticFusion40 » Tue Jun 25, 2019 4:07 pm

i am asking for someone to make a tool for the extraction of the .tmc format of this game to a readable format, such as fbx since it supports submeshes.

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Re: Dead or Alive Xtreme 3 Venus (.tmc)

Post by Darko » Wed Jun 26, 2019 12:46 am

DOAX3 from PS4?? There's already a blender importer.
Image

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Re: Dead or Alive Xtreme 3 Venus (.tmc)

Post by ChaoticFusion40 » Wed Jun 26, 2019 2:36 am

Darko wrote:
Wed Jun 26, 2019 12:46 am
DOAX3 from PS4?? There's already a blender importer.
no, the ps vita game.

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