The Order: 1886
Posted: Tue Jun 11, 2019 8:44 pm
Hello everybody!
I am working on to make the game translatable. But I am stuck.
I have the text file, but where the file store the text block data, there are some kind of hash. I could not figure out what. Any Idea? I already used QuickBMS crc check without success.
On the image BLUE is file 1, RED is file 2. The only difference between the 2 versions is only 1-1 character change, like "l"->"L" and "6"->"8".
I could not find any checksum/hash that can reproduce for me these values.
Do you have ANY idea?
Thank you!
I am working on to make the game translatable. But I am stuck.
I have the text file, but where the file store the text block data, there are some kind of hash. I could not figure out what. Any Idea? I already used QuickBMS crc check without success.
On the image BLUE is file 1, RED is file 2. The only difference between the 2 versions is only 1-1 character change, like "l"->"L" and "6"->"8".
I could not find any checksum/hash that can reproduce for me these values.
Do you have ANY idea?
Thank you!