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Revil (RE Engine, MT Framework) 3ds max plugin

Post questions about game models here, or help out others!
einherjar007
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by einherjar007 »

I think they use of blowfish encryption.
Are they the PC version? I used the Demo version of the Switch version.
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by 09williamsad »

einherjar007 wrote: Sat Jul 10, 2021 9:56 am I think they use of blowfish encryption.
Are they the PC version? I used the Demo version of the Switch version.
PC version.
Sample files <Link removed due to site policy>
Last edited by 09williamsad on Tue Sep 14, 2021 9:36 pm, edited 1 time in total.
My archive of models, audio, textures etc: <Link removed due to site policy> Google my username to find it.
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PredatorCZ
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ »

Switch demo and full are using standard arc files.
Samples you posted are encrypted like the ones from Dragon Dogma Online, don't know why, don't care.
Capcom really pisses me off with their encryptions and DRMs lately.
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by 09williamsad »

einherjar007 wrote: Sat Jul 10, 2021 9:56 am I think they use of blowfish encryption.
Are they the PC version? I used the Demo version of the Switch version.
Tried the switch version.
Files are exported but it looks like files are missing, I tried a few of the monster arc files and only got tex files.
My archive of models, audio, textures etc: <Link removed due to site policy> Google my username to find it.
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by Silvris »

https://github.com/Silvris/MH-Tools-and ... Extract.py

Works on both Switch and PC arcs. PC arcs are blowfish encrypted, while both arcs are zlib-compressed. IIRC they changed something in arc structure, so likely no actual tool for .arcs works on these. I've not looked into the resulting LMT files yet, but I imagine it'll be somewhat similar to MHGU's, given the model version is only 2 after MHGU.
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by Kenvida »

Halow any guide everytime i export model in 3dmax one anmation only load.
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by SCArkadia »

PredatorCZ wrote: Fri May 03, 2019 4:11 pm Following plugin will let you import animations from RE Engine and MT Framework.

Supported RE Engine titles.
  • Resident Evil 7
  • Resident Evil 2
  • Resident Evil 3
  • Resident Evil Resistance
  • Devil May Cry 5
  • Resident Evil 8
  • Resident Evil Verse
Supported MTF titles.
There is some many of them, so here is complete list: https://en.wikipedia.org/wiki/MT_Framew ... _Framework

Enjoy.

Image

Master page.

Fixes, changes for MT Framework LMT against MTF Tools (old maxcript)
  • Much faster loading
  • Proper animation indexing
  • Animations are fully sampled
  • Ability to disable IK when importing motion
  • Ability to resample animations
  • Properly loading non-uniform scale animations
    Image Image
MTF LMT Limitations
  • IK links must be still created with MTF Tools
  • You can no longer regenerate skeleton in MTF Tools, but a default pose will be set at frame -1
  • Sometimes, IK chain can be severed. In this case, you must relink start and end bone in IK controller. DO NOT create new IK with MTF Tools.
  • Some scale animations might still look broken (some MTF V1.5+ titles only)
I will also require from you any and every feedback you can think of.
For plugin, you can create issues in repo.
For everything else here, or on blog.
Thank you.
Thank you for this amazing tool. I just have two more questions. I just recently unpack the devil may cry 5 because I would like to have Nero Demon model and animation. I see that they use MOT type of file for animation and some kind of unknown number of mesh.

May I ask if there is a plugin to import these models into 3dsmax? So I can export to fbx for other purposes. Thank you
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PredatorCZ
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ »

SCArkadia wrote: Sun Aug 22, 1971 1:22 am May I ask if there is a plugin to import these models into 3dsmax? So I can export to fbx for other purposes. Thank you
I never used mesh importer tbh, there should be Noesis script for RE Engine somewhere.
SCArkadia
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Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by SCArkadia »

PredatorCZ wrote: Tue May 10, 2022 10:07 am
SCArkadia wrote: Sun Aug 22, 1971 1:22 am May I ask if there is a plugin to import these models into 3dsmax? So I can export to fbx for other purposes. Thank you
I never used mesh importer tbh, there should be Noesis script for RE Engine somewhere.
I see I see. I will try to find it :) Thanks a lot my man
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