The Forum is up for sale: XeNTaX Forum looking for new owner

Revil (RE Engine, MT Framework) 3ds max plugin

Post questions about game models here, or help out others!
PeterZ
veteran
Posts: 95
Joined: Sat Sep 17, 2016 4:07 am
Has thanked: 6 times
Been thanked: 82 times

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PeterZ »

Which script should I use to import model files from resident evil 5,6,rev,rev2
I tried your MT FRAMEWORK TOOLS to import pl1010.mod model from rev,but 3dmax crashed when I used REVIL 3DS MAX PLUGIN to import .lmt animation in 3dmax 2017.
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ »

RevilMax V1.5 has been released
  • Removed 32bit support.
  • Added support for 2021.
  • Added ability to load Additive animations.
  • Added ability to suppress logging of missing bones.
  • Added asset caching for faster loading.
  • Fixed few crash problems.
  • Added catch handling for non-critical errors.
  • Fixed reference pose from -1 frame to -1 tick.
wuxian
ultra-n00b
Posts: 2
Joined: Mon Sep 28, 2020 4:15 pm

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by wuxian »

How about animations of Resident evil 4 ?
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ »

wuxian wrote: Mon Sep 28, 2020 4:33 pm How about animations of Resident evil 4 ?
TBA
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ »

RevilMax V1.6 has been released.
  • Stability fixes.
  • New config format (moved to XML).
  • Message boxes no longer shows, when suppressing prompts.
EDIT:
Hotfix V1.6.2 has been released.

Fixed crash, when loading some LMT files.
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ »

RevilMax v1.7 has been released.
  • Fixed RE glitchy rotations #14
  • Fixed RE wandering bones #11
  • Fixed RE indetity rotations for pose bones
  • Fixed RE3 subscript exceptions when loading all
qs12
veteran
Posts: 92
Joined: Sat Sep 21, 2019 12:55 am
Has thanked: 44 times
Been thanked: 13 times

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by qs12 »

PredatorCZ wrote: Mon Mar 08, 2021 10:55 pm RevilMax v1.7 has been released.
  • Fixed RE glitchy rotations #14
  • Fixed RE wandering bones #11
  • Fixed RE indetity rotations for pose bones
  • Fixed RE3 subscript exceptions when loading all
Resident Evil Village support?
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ »

RevilMax v1.7 has been released.
  • Added support for motlist486, mot458 formats.
  • Added support for 2022.
  • Added Iceborne LMT support.
Darkhowlings
mega-veteran
mega-veteran
Posts: 184
Joined: Mon Sep 01, 2014 8:33 am
Has thanked: 66 times
Been thanked: 7 times

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by Darkhowlings »

PredatorCZ wrote: Sun May 23, 2021 10:33 am RevilMax v1.7 has been released.
  • Added support for motlist486, mot458 formats.
  • Added support for 2022.
  • Added Iceborne LMT support.
Does it mean now it support MHW Iceborn models? No longer need Blender?
And even for mod?
User avatar
PredatorCZ
mega-veteran
mega-veteran
Posts: 291
Joined: Mon Apr 21, 2014 8:32 pm
Has thanked: 11 times
Been thanked: 256 times
Contact:

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by PredatorCZ »

Darkhowlings wrote: Sun May 23, 2021 1:46 pm Does it mean now it support MHW Iceborn models? No longer need Blender?
And even for mod?
Motions only, but I didn't had time to test them.
Martins
ultra-n00b
Posts: 2
Joined: Mon Apr 12, 2010 2:46 pm
Has thanked: 2 times

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by Martins »

First just want to say thanks, fora all your efforts! This really is a sexy plugin :) .
Can you give us an option to choose which and how many animations to load at once? instead of load just one or all of them ?

Also,with latest 1.8 and 1.8.1 releases, loading LMT animations ´ll crash MAX 2017. 1.7 still works fine though.
einherjar007
mega-veteran
mega-veteran
Posts: 188
Joined: Sat Dec 23, 2017 7:56 am
Has thanked: 178 times
Been thanked: 36 times

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by einherjar007 »

I see to the Monster Hunter Rise file, but doesn't seem to support it in motlist.484.
If you need a sample file, I can prepare it.

*EDIT
The upcoming Monster Hunter Stories 2 is developed using the MT Framework.
The *.arc file is zlib and can be decompressed with offzip. Neither *.mod files nor *.lmt can be used with plugins.
User avatar
09williamsad
veteran
Posts: 104
Joined: Sun Mar 13, 2016 2:09 pm
Has thanked: 7 times
Been thanked: 36 times

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by 09williamsad »

einherjar007 wrote: Mon Jun 28, 2021 6:12 am I see to the Monster Hunter Rise file, but doesn't seem to support it in motlist.484.
If you need a sample file, I can prepare it.

*EDIT
The upcoming Monster Hunter Stories 2 is developed using the MT Framework.
The *.arc file is zlib and can be decompressed with offzip. Neither *.mod files nor *.lmt can be used with plugins.
What offzip command did you use?
I am not getting anything beyond dat files in my attempts.
My archive of models, audio, textures etc: <Link removed due to site policy> Google my username to find it.
einherjar007
mega-veteran
mega-veteran
Posts: 188
Joined: Sat Dec 23, 2017 7:56 am
Has thanked: 178 times
Been thanked: 36 times

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by einherjar007 »

09williamsad wrote: Fri Jul 09, 2021 9:15 pm What offzip command did you use?
I am not getting anything beyond dat files in my attempts.
use -a -1.
I tried it with the demo version. It may be different in the product version.
If the file is not encrypted, we can infer the format of the file in the header.
User avatar
09williamsad
veteran
Posts: 104
Joined: Sun Mar 13, 2016 2:09 pm
Has thanked: 7 times
Been thanked: 36 times

Re: Revil (RE Engine, MT Framework) 3ds max plugin

Post by 09williamsad »

einherjar007 wrote: Sat Jul 10, 2021 3:39 am
use -a -1.
I tried it with the demo version. It may be different in the product version.
If the file is not encrypted, we can infer the format of the file in the header.
Looks like it has changed.
" 0x0819581e .
- zlib Z_DATA_ERROR, the data in the file is not in zip format
or uses a different windowBits value (-z). Try to use -z -15

0x08299e6d .
- zlib Z_DATA_ERROR, the data in the file is not in zip format
or uses a different windowBits value (-z). Try to use -z -15

0x0832b000

- no valid full zip data found"

Samples https://mega.nz/folder/PT4wnIja#w1qy0KrBcqI2w9u0ubiueg
My archive of models, audio, textures etc: <Link removed due to site policy> Google my username to find it.
Post Reply