Photoshop.Straight Edge wrote: ↑Sat May 11, 2019 3:34 pmWhat program did you use for this?ghost777 wrote: ↑Sat May 11, 2019 2:34 pm Here is Scorpion default skin for his base skin. Depending on what program you use, there will be differences. In my case i used the alpha from NORM DDS for his alpha in COLOR DDS to get a quick diffuse. Try it out and see what happens. GL
SCO_SKIN_A_Color0.jpg
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Mortal Kombat 11
- ghost777
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Re: Mortal Kombat 11
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Straight Edge
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Re: Mortal Kombat 11
I have adobe ps and can't get this result. does it make a difference if the textures are in tga or dds? i'm using tga.
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RedXenox311
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Re: Mortal Kombat 11
the texture you made works perfectly, I import the models to blender, then import them into unity. 
- ghost777
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Re: Mortal Kombat 11
My process is I open all DDS images of color, norm, rma, id, and tone. I take the alpha from NORM and replace the COLOR version so I have a quick diffuse. I then copy the ID DDS as a layer to COLOR DDS, I use the ID as a color palette to fill in the colors so I don’t miss anything. Then I just save it as a PSD. Then I use Lightwave 3D for all my renders etc. This is one of a few ways to approach this.Straight Edge wrote: ↑Sat May 11, 2019 3:43 pm I have adobe ps and can't get this result. does it make a difference if the textures are in tga or dds? i'm using tga.
Re: Mortal Kombat 11
Thanks for sharing your amazing work with us all Daemon.
Is there any way to import the body animations into 3DS Max as well by any chance ?
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daemon1
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toastyengineer
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JohnHudeski
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Re: Mortal Kombat 11
daemon how did you learn to be this good?
You have inspired me to take a reverse engineering class
You have inspired me to take a reverse engineering class
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RedXenox311
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daemon1
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Re: Mortal Kombat 11
i did nothing actuallyJohnHudeski wrote: ↑Sun May 12, 2019 11:31 am daemon how did you learn to be this good?
You have inspired me to take a reverse engineering class
i just have logical mind, researcher type
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xentaxdork
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Re: Mortal Kombat 11
It would be SUPER USEFUL if the tool also saved materials info and parameters, like UE Viewer started doing recently
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JohnHudeski
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Re: Mortal Kombat 11
I have had some successes but if i stop for 1 month i forget so much. Encryption always kicks my buttdaemon1 wrote: ↑Tue May 14, 2019 7:46 ami did nothing actuallyJohnHudeski wrote: ↑Sun May 12, 2019 11:31 am daemon how did you learn to be this good?
You have inspired me to take a reverse engineering class
i just have logical mind, researcher type
General reverse engineering is too broad.
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JohnHudeski
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Re: Mortal Kombat 11
Netherrealm have always used a custom animation format. Different from unreal
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