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Street Fighter X Tekken: help unpacking contents of CMN.eaf from XBOX 360 + more

Posted: Thu Mar 28, 2019 9:31 pm
by cmos
So I'm trying to dump the entire contents of CMN.eaf from the XBOX 360 version of Street Fighter X Tekken. I've tried googling and found very little information. What I did find most of it came from this forum although a lot of posts are very old and not very specific to what I'm needing. I've got "Kensou's Tool" and a couple of other things, however I can't figure out how the tools are used. In a nut shell, what I want to do is unpack and get access to all directories and files contained within CMN.eaf in full and either/both import them into steam and repack them back into the 360 version. This game is very old, I've got console versions and the game on steam, as well as the community patch, so it's not DLC, costumes, or anything like that. I just just want CMN.eaf unpacked so I can look at the contents and see for my self.

I'd be greatful for any help, I presume after all these years there would be a lot of knowledge on this game as well as other Capcom games that use the same file format, so if anyone has any other links or any information at all please just throw it at me. One particular goal is to unlock the 4th and 5th gem slots, as well as other things, basically have the most complete hacked and unlocked version of SFTK, but one thing at a time. Thanks.

Re: Street Fighter X Tekken: help unpacking contents of CMN.eaf from XBOX 360 + more

Posted: Thu Mar 28, 2019 11:21 pm
by Acewell
did you try the bms script from this post? :D
https://forum.xentax.com/viewtopic.php? ... ken#p68473

Re: Street Fighter X Tekken: help unpacking contents of CMN.eaf from XBOX 360 + more

Posted: Fri Mar 29, 2019 12:33 am
by cmos
Thanks for the reply, I had a look at that but I don't know what it is or in what context to use it. :/

Re: Street Fighter X Tekken: help unpacking contents of CMN.eaf from XBOX 360 + more

Posted: Sun Mar 31, 2019 2:04 am
by Acewell
its code for QuickBMS script, link to program in my sig. :D
copy the code into a text file and name it somename.bms,
then drag it onto the Quickbms.exe then choose the eaf file
then select an extraction destination.
You can also find better instructions at the download page. :D