3dmigoto model ripping
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jackblack
- ultra-n00b
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3dmigoto model ripping
Hi, everybody, there is dx11 wrapper called 3dmigoto, among many other options it can dump index and vertex buffers as a text file. There is a blender importer but it says "Only draw calls using single vertex buffer and single index buffer are supported". Every game I've tried to rip models from apparently uses more. Is there any way to update blender importer or maybe make obj converter or noesis plugin? By the way, it says it rips more stuff than ninja ripper.
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- shakotay2
- MEGAVETERAN

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Re: 3dmigoto model ripping
Assumed you don't need tangents and binormals simply delete this from the vb0 txt file:
Code: Select all
element[3]:
SemanticName: TANGENT
SemanticIndex: 0
Format: R16G16B16A16_SNORM
InputSlot: 1
AlignedByteOffset: 0
InputSlotClass: per-vertex
InstanceDataStepRate: 0
element[4]:
SemanticName: BINORMAL
SemanticIndex: 0
Format: R16G16B16A16_SNORM
InputSlot: 1
AlignedByteOffset: 8
InputSlotClass: per-vertex
InstanceDataStepRate: 0
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."


