3dmigoto model ripping

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jackblack
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3dmigoto model ripping

Post by jackblack » Sun Mar 24, 2019 3:10 am

Hi, everybody, there is dx11 wrapper called 3dmigoto, among many other options it can dump index and vertex buffers as a text file. There is a blender importer but it says "Only draw calls using single vertex buffer and single index buffer are supported". Every game I've tried to rip models from apparently uses more. Is there any way to update blender importer or maybe make obj converter or noesis plugin? By the way, it says it rips more stuff than ninja ripper.
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Darko
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Re: 3dmigoto model ripping

Post by Darko » Tue Mar 26, 2019 4:17 am

I can rip rigged models from certain games like doa6 and doaxv. I hope someone can make a tutorial about how to rip models, should be useful.
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shakotay2
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Re: 3dmigoto model ripping

Post by shakotay2 » Wed Mar 27, 2019 9:59 pm

jackblack wrote:
Sun Mar 24, 2019 3:10 am
Is there any way to update blender importer
Assumed you don't need tangents and binormals simply delete this from the vb0 txt file:

Code: Select all

element[3]:
  SemanticName: TANGENT
  SemanticIndex: 0
  Format: R16G16B16A16_SNORM
  InputSlot: 1
  AlignedByteOffset: 0
  InputSlotClass: per-vertex
  InstanceDataStepRate: 0
element[4]:
  SemanticName: BINORMAL
  SemanticIndex: 0
  Format: R16G16B16A16_SNORM
  InputSlot: 1
  AlignedByteOffset: 8
  InputSlotClass: per-vertex
  InstanceDataStepRate: 0
remove the vb1 txt file from the folder, import the ib txt file and you're done. (Well, nearly, you need to scale down the whole thing to make it visible?)
IB_VB.jpg
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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