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Havok 3ds max/Noesis importer/exporter plugins
- PredatorCZ
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Re: Havok 3ds max/Noesis importer/exporter plugins
HavokMax V1.9 has been released.
Added "disable scale" tracks option. (#3 )
Added keyboard shortcuts for dialogs. (#6 )
Changed first dialog item focus on process buttons. (#6 )
HavokMax V1.10 has been released.
Fixed crash, when loading corrupted skeletons. ( #8 )
Added hka into file extensions.
Added "disable scale" tracks option. (#3 )
Added keyboard shortcuts for dialogs. (#6 )
Changed first dialog item focus on process buttons. (#6 )
HavokMax V1.10 has been released.
Fixed crash, when loading corrupted skeletons. ( #8 )
Added hka into file extensions.
- PredatorCZ
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Re: Havok 3ds max/Noesis importer/exporter plugins
Sekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm.
I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro.
So far, I don't know if it's worth an effort to implement that.
- Skykila
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Re: Havok 3ds max/Noesis importer/exporter plugins
Sad news...PredatorCZ wrote: ↑Sun Aug 04, 2019 7:45 pmSekiro uses version 2016, but also uses thing called compendium (a single file with shared information) making them impossible to load atm.
I'm not sure, if compendium is a new Havok standard or is it tied only to Sekiro.
So far, I don't know if it's worth an effort to implement that.
- dropoff
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Re: Havok 3ds max/Noesis importer/exporter plugins
Use tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx
P.S. or just here https://github.com/blueskythlikesclouds/TagTools
- Skykila
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Re: Havok 3ds max/Noesis importer/exporter plugins
Super!dropoff wrote: ↑Mon Aug 05, 2019 4:10 pmUse tagtools to convert sekiro anims to 2012 havok, its in #tools-and-resources channel in this discord server https://discordapp.com/invite/mT2JJjx
P.S. or just here https://github.com/blueskythlikesclouds/TagTools
- PredatorCZ
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Re: Havok 3ds max/Noesis importer/exporter plugins
Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.
- dropoff
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Re: Havok 3ds max/Noesis importer/exporter plugins
TBOD is same as TBDY iirc, because tagtools wasnt working with sekiro animations before just because of tags names, also TNAM should be same as TNA1.PredatorCZ wrote: ↑Thu Aug 08, 2019 7:08 pm Some crazy person actually managed to take the time and research TBOD tag for new Havok format.
Well kudos to them.
It might be actually possible to make a binary exporter in a future.
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lemurboy12
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Re: Havok 3ds max/Noesis importer/exporter plugins
These models from SpongeBob's Truth or Square crash both 3DS Max and Noesis immediately.
https://puu.sh/E30NX.zip
https://puu.sh/E30NX.zip
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einherjar007
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Re: Havok 3ds max/Noesis importer/exporter plugins
hi, PredatorCZ.
I found PREDICTIVE_COMPRESSED_ANIMATION files.
I attached sample. if you can, please check it. thanks!
*EDIT
I added skelton files.
game title: Gunslinger Stratos Reloaded
I knew that "PREDICTIVE_COMPRESSED" existed as a format, but it was the first time I actually saw it.
All other animations seem to have been created with PREDICTIVE_COMPRESSED.
It can be played without problems with HavokTool2014.
Of course it would be nice if the reverse was successful, but it would be greatly appreciated if it could be used as a document.
I found PREDICTIVE_COMPRESSED_ANIMATION files.
I attached sample. if you can, please check it. thanks!
*EDIT
I added skelton files.
game title: Gunslinger Stratos Reloaded
I knew that "PREDICTIVE_COMPRESSED" existed as a format, but it was the first time I actually saw it.
All other animations seem to have been created with PREDICTIVE_COMPRESSED.
It can be played without problems with HavokTool2014.
Of course it would be nice if the reverse was successful, but it would be greatly appreciated if it could be used as a document.
You do not have the required permissions to view the files attached to this post.
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jayn23
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Re: Havok 3ds max/Noesis importer/exporter plugins
hi, PredatorCZ.
I have a file from DDO online which is supposed to run Havok 5.5, i have been unable to locate the skeleton files for the game and was hoping if you could just take a look and tell me if it looks to contain only animation or skeleton as well.
the game has everything Hashed so there would be no actual bone names and such, i also added the .hkx extension manually since file was extracted with zlib without a proper extension. (if i doesn't contain the skeleton i am back to square one ..)
Thanks in advance
link to sample
https://drive.google.com/open?id=12xzNK ... pCpAA66D8f
I have a file from DDO online which is supposed to run Havok 5.5, i have been unable to locate the skeleton files for the game and was hoping if you could just take a look and tell me if it looks to contain only animation or skeleton as well.
the game has everything Hashed so there would be no actual bone names and such, i also added the .hkx extension manually since file was extracted with zlib without a proper extension. (if i doesn't contain the skeleton i am back to square one ..)
Thanks in advance
link to sample
https://drive.google.com/open?id=12xzNK ... pCpAA66D8f
- PredatorCZ
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Re: Havok 3ds max/Noesis importer/exporter plugins
I'm not sure, when or even if I'll add this feature.einherjar007 wrote: ↑Sun Oct 27, 2019 5:10 pm ...
I found PREDICTIVE_COMPRESSED_ANIMATION files.
...
Following file is a tag format, you must convert it to the a packfile.
This file contains animation.
You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc)
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jayn23
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Re: Havok 3ds max/Noesis importer/exporter plugins
Thanks for the fast response.
I dont know where to find these hkaSkeleton files , but ill try with total commander to scan all files, for this
Thanks again
Well thats a shame i was hoping my search was at on endYou can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc)
I dont know where to find these hkaSkeleton files , but ill try with total commander to scan all files, for this
ill do some research how this is doneFollowing file is a tag format, you must convert it to the a packfile.
Thanks again
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jayn23
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Re: Havok 3ds max/Noesis importer/exporter plugins
So i managed to find the skeleton files thanks to your advice and total commander, but when trying to convert them to a packfile using Havok content filter manager tools i get the following error " Unable to detect format from stream" i am guessing its missing some header?You can look for skeletons by searching text within files hkaSkeleton (with total commander, krusader, etc)
could you please take a look and see if there is something i can do to allow for format to be recognized?
thanks in advance
link to sample:
https://drive.google.com/open?id=1Ggprb ... 0EPJEk0ov5
Edit:
I managed to make a script to read the file in tag format and create the skeleton - still cant read all of them(really weird format) but at least some is a good start, thanks for your help.
this thread and another plus some game specific script i got helped find all the data/tools i needed to do this .
