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Splinter Cell Chaos Theory HD Models, Animations FOUND! (PS3)

Post questions about game models here, or help out others!
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Pepsee
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Splinter Cell Chaos Theory HD Models, Animations FOUND! (PS3)

Post by Pepsee »

Hey everyone! Just wanted to ask for help on files I've ripped from the HD PS3 version of Chaos Theory. It apparently has it's resources a lot more manageable and easy to rip than its PC counterpart. There is no need for decompressing/decompiling maps, everything is seperated in its suggested folder hierarchy.
hierarchy.png
  • Skeletal Meshes are in .ukx archives
  • Textures are inside of .utx archives
  • Static Meshes are inside of .usx archives

Link to the .RAR containing all such files: https://mega.nz/#!0d5WCQza!vNiNHY1bekti ... ZCSVQmV7gw
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shakotay2
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Re: Splinter Cell Chaos Theory HD Models, Animations FOUND! (PS3)

Post by shakotay2 »

Quick check usx using hex2obj, one submesh only:
GymDavidMesh-usx.jpg
(unsure about uvs)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Splinter Cell Chaos Theory HD Models, Animations FOUND! (PS3)

Post by 3A2watup »

Hi Pepsee, did you find any solution to getting those models and animations? So sad that I found none. SCCT and Double Agent are so good, can't believe their models and especially the animations can't be accessed. I just hope someday Ubisoft relaunch SCCT as a remaster with all the old but gold models, slow-paced anims and with that this subject becomes discussed again more actively.
Can anyone help?
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