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Re: Detroit Become Human tools (PC, PS4)
Posted: Fri Mar 19, 2021 1:34 pm
by Predator0000
this was made by aaron1a12
but only for the PC version
I prefer your tools, that's why I ask to correct
the texture and update your tool
Did you see the texture problem with your tool
Model number 731
problem for all texture
also for all models of the game
found you for the texture
Re: Detroit Become Human tools (PC, PS4)
Posted: Tue Mar 23, 2021 10:50 am
by TSelman61X
All animations as smd 65.5 gb. in sizeThis is really too much.
Re: Detroit Become Human tools (PC, PS4)
Posted: Thu Mar 25, 2021 11:41 pm
by vortex029
Hi everyone! I'm fairly new to blender and working with the extracted models but I wanna advance a bit and was wondering if there is a way to extract the maps/ levels of the game, like say zen garden and other places from the game? I'm at loss where and what to look for.
Thank you in advance and sorry if this is a dumb question.
Re: Detroit Become Human tools (PC, PS4)
Posted: Sun Apr 11, 2021 12:20 pm
by Crazy31139
Hi everyones, need help cant find package code Zlatko Andronikov normal
only find injured version, maybe someone finding
Thanx
Re: Detroit Become Human tools (PC, PS4)
Posted: Sun Apr 11, 2021 4:27 pm
by TSelman61X
Crazy31139 wrote: ↑Sun Apr 11, 2021 12:20 pm
Hi everyones, need help cant find package code Zlatko Andronikov normal
only find injured version, maybe someone finding
Thanx
What does it look like. What is the code of the model?
For reference, does the texture you are looking for have diffuse or any other texture?
Re: Detroit Become Human tools (PC, PS4)
Posted: Mon Apr 12, 2021 5:02 pm
by Crazy31139
TSelman61X wrote: ↑Sun Apr 11, 2021 4:27 pm
Crazy31139 wrote: ↑Sun Apr 11, 2021 12:20 pm
Hi everyones, need help cant find package code Zlatko Andronikov normal
only find injured version, maybe someone finding
Thanx
What does it look like. What is the code of the model?
For reference, does the texture you are looking for have diffuse or any other texture?
Hi, i searching model pakage code (which we use to extract the required model) Zlatko Andronikov standart model
Only find D92 Zlatko injured model
Try find Zlatko without blood/scars
Re: Detroit Become Human tools (PC, PS4)
Posted: Wed Apr 14, 2021 9:41 am
by TSelman61X
Crazy31139 wrote: ↑Mon Apr 12, 2021 5:02 pm
Hi, i searching model pakage code (which we use to extract the required model) Zlatko Andronikov standart model
Only find D92 Zlatko injured model
Try find Zlatko without blood/scars
I guess that's what you're looking for. I right?
take it png --> https://www.mediafire.com/file/m728iybs ... 96.7z/file

Re: Detroit Become Human tools (PC, PS4)
Posted: Fri Apr 23, 2021 9:03 am
by MMMUTU
xactgd wrote: ↑Mon Jan 04, 2021 3:30 am
Does anyone know how to get materials to load? the output file looks for materials called m_<number> but the textures are just <number>
I double this question.
Its possible to figure textures designation for characters, weapons, vehicles etc etc but its a nightmare to assign 500+ textures into 1000+ submeshes from locations.
Is there any link between "m_number" Id and texture filename?
Also is there any difference in PC and PS4 filenames? Maybe PC version repack will provide proper texture names I dunno.
Re: Detroit Become Human tools (PC, PS4)
Posted: Sun May 02, 2021 12:36 am
by photojoe
Is there any flags where I can choose where to save to from a converted file with the tool?
Any other flags?
I think this was asked previously if there was a numbering convention to match textures with meshes.
Re: Detroit Become Human tools (PC, PS4)
Posted: Sun May 09, 2021 7:20 pm
by Itspig
Hello, I was wondering if it would be possible for anyone to send me a list that only contains the codes from the Kamski mission (the mission where Conor is given the choice to shoot Chloe). I'm using the PC version and only have access to the big file, and would like to bulk extract the models from that chapter exclusively. Thanks in advance

Re: Detroit Become Human tools (PC, PS4)
Posted: Mon May 10, 2021 8:36 am
by MMMUTU
Itspig wrote: ↑Sun May 09, 2021 7:20 pm
Hello, I was wondering if it would be possible for anyone to send me a list that only contains the codes from the Kamski mission (the mission where Conor is given the choice to shoot Chloe). I'm using the PC version and only have access to the big file, and would like to bulk extract the models from that chapter exclusively. Thanks in advance
Id suggest using "custom texture tool" from deadray website
https://deadray.com/detroit/files/Detro ... v0.1.1.zip (link is dead sometimes but try refreshing)
Just use search box to find whatever you need.
ARC_ ids are locations, ACC_ - props, CHA_ - characters etc etc
Once you know the ID (on my screenshot its 1B E5 (4 symbols after 00 00 00 1D 00 00 00 01 00 00) you can use tool from first post of this thread to get models and textures.
Re: Detroit Become Human tools (PC, PS4)
Posted: Wed Jun 23, 2021 3:03 pm
by Ying27
Hi, can someone inbox me the ps4 file link?
I really appreciate it!
Re: Detroit Become Human tools (PC, PS4)
Posted: Wed Aug 04, 2021 9:46 am
by U653748
Was a solution ever discovered to get the skeletons into the pc version? Pasting the ascii skeleton into the model via a text editor just throws up an error.
Re: Detroit Become Human tools (PC, PS4)
Posted: Wed Aug 04, 2021 10:00 am
by daemon1
U653748 wrote: ↑Wed Aug 04, 2021 9:46 am
Was a solution ever discovered to get the skeletons into the pc version? Pasting the ascii skeleton into the model via a text editor just throws up an error.
It was working all the time, from the beginning. There is no problem, just read the post carefully.
Re: Detroit Become Human tools (PC, PS4)
Posted: Wed Aug 04, 2021 11:11 am
by U653748
daemon1 wrote: ↑Wed Aug 04, 2021 10:00 am
U653748 wrote: ↑Wed Aug 04, 2021 9:46 am
Was a solution ever discovered to get the skeletons into the pc version? Pasting the ascii skeleton into the model via a text editor just throws up an error.
It was working all the time, from the beginning. There is no problem, just read the post carefully.
Open ascii model in text editor, delete this?

then paste skeleton data here?:
EDIT: it's working now i must have missed a space when pasting the skeleton into the model ascii, sorry for the confusion.