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Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 10:49 am
by ProGamer
on PC I don't understand

It does not work

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 10:52 am
by daemon1
you have wrong path

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 10:56 am
by ProGamer
It works because I renamed it badly
inside
detroit
detroit_ps4
detroit_pc
detroit

Thank you again for your help daemon1 :)

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 12:20 pm
by ProGamer
Can you create a bat file to convert wem sound to ogg please

Example

how to convert anim

1A55.anim

I click on Detroit_anim it opens and closes I moved it where there are all the animations

I extracted the model but how to read the animations on the models

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 12:45 pm
by daemon1
Example:

Detroit_anim 2c67.anim 1a82_191.nodes

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 12:45 pm
by ProGamer
OK, thanks

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 3:19 pm
by Kanbara
Would you mind explaining what "XXX_tan.ascii" files for?
I can neither read them in Noesis,notepad++ nor import them into bleder.
Just popping up the error messages :constipated:
It would be great if you could tell more.
Thanks!

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 3:54 pm
by daemon1
Kanbara wrote: Fri Apr 03, 2020 3:19 pm Would you mind explaining what "XXX_tan.ascii" files for?
Someone asked me if i can also get vertex tangents. I did export them into this file.
There was some noesis script to load them, but i don't remember how it worked.

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 4:32 pm
by Kanbara
daemon1 wrote: Fri Apr 03, 2020 3:54 pm
Kanbara wrote: Fri Apr 03, 2020 3:19 pm Would you mind explaining what "XXX_tan.ascii" files for?
Someone asked me if i can also get vertex tangents. I did export them into this file.
There was some noesis script to load them, but i don't remember how it worked.
That pretty much enough😃!
Thank you very much!

Re: Detroit Become Human tools (PC, PS4)

Posted: Fri Apr 03, 2020 7:22 pm
by ProGamer
Could you tell me how to apply the animation on the model I brought the model to ascii And the animation in smd The model is not animated
How to make and in addition my model already has bones How to apply the animation skeleton on the model

I'm on Blender can someone tell me how to do this

Re: Detroit Become Human tools (PC, PS4)

Posted: Sat Apr 04, 2020 9:00 am
by daemon1
Animation tool updated.

Small fix for some idle anims, which have static bones. For example on the picture below fingers were incorrect (left). And now they are properly rotated (right).

Image

Re: Detroit Become Human tools (PC, PS4)

Posted: Sun Apr 05, 2020 3:35 pm
by ProGamer
Model correct an error on my part Thanks again for your amazing work daemon1 :)

Re: Detroit Become Human tools (PC, PS4)

Posted: Sun Apr 05, 2020 3:40 pm
by daemon1
ProGamer wrote: Sun Apr 05, 2020 3:35 pm Why my model is like this when I put the animation
i dont know why you have it like this

Re: Detroit Become Human tools (PC, PS4)

Posted: Sun Apr 05, 2020 4:51 pm
by Tamaki
Как твоя программа определяет размеры для текстур? Конкретно глядя на оригинальные.
Я к примеру вижу размеры в самой текстуре, но когда я их изменяю в файлах, твоя программа всё равно видит их размеры которые были до моих изменений.

Re: Detroit Become Human tools (PC, PS4)

Posted: Sun Apr 05, 2020 4:53 pm
by daemon1
Tamaki wrote: Sun Apr 05, 2020 4:51 pm Как твоя программа определяет размеры для текстур? Конкретно глядя на оригинальные.
Я к примеру вижу размеры в самой текстуре, но когда я их изменяю в файлах, твоя программа всё равно видит их размеры которые были до моих изменений.
ничего не понял