Hello, I have recently extract NS game Atelier Nelke. I successfully extracted the g1t file to the texture. And I try to use A18 A19 bms extract the elixir.gz file to g1m, bin and swg file, but it didn't work. Can anyone help me?
Here is a sample.
https://mega.nz/#!bs8iSKiJ!5li70w0PKJBh ... gtPLO2Kv2E
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Atelier Nelke .elixir.gz file
- lovemudkip
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Atelier Nelke .elixir.gz file
Last edited by lovemudkip on Sat Feb 23, 2019 5:25 am, edited 2 times in total.
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Re: Atelier Nelke .elixir.gz file
Mesh format looks simple; getting the submeshes might become a tedious task, though:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
- lovemudkip
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Re: Atelier Nelke .elixir.gz file
Thank you for your reply.
Last edited by lovemudkip on Sat Feb 23, 2019 5:19 am, edited 1 time in total.
- lovemudkip
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