Reverse engineering compiled D3D9 HLSL shader effect files?
Posted: Mon Feb 11, 2019 9:26 pm
I have a game that has a bunch of compiled shader effect files (that get loaded via D3DXCreateEffectFromFileA from d3dx9_27.dll). They say they were compiled with "Microsoft (R) D3DX9 Shader Compiler 9.08.299.0000".
Does anyone know of any tools or tutorials or other things I can use to decompile or reverse engineer these shader effect files (I have a need to make them work on a newer version of Direct3D for some stuff I am doing)
Does anyone know of any tools or tutorials or other things I can use to decompile or reverse engineer these shader effect files (I have a need to make them work on a newer version of Direct3D for some stuff I am doing)