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Bugs Bunny Lost in Time psx (BZZ File)
Posted: Mon Feb 04, 2019 3:17 am
by rubinho146
I'm trying to translate the text of this game and it turns out that it is only possible by doing through a memory viewer/editor but there is no way to save it.
The memory viewer somehow decompress the text while loading the game through the an emulator, is there a way to decompress/compress a file so the translation can be possible through an hex editor?
Sample:
https://drive.google.com/open?id=1N8UPK ... J2C0epmfxf

Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Mon Feb 04, 2019 10:50 pm
by WRS
no idea what this is compressed with. the sample can be read like so though
Code: Select all
uint ver;
uint count;
struct c
{
uint chunk;
uint datalen;
uint padlen;
};
c cs[count];
FSeek(0x800);
local uint i;
for(i=0;i<count;++i)
{
struct
{
byte data[cs[i].datalen];
byte pad[cs[i].padlen-cs[i].datalen];
} block;
}
Assert(FEof());
Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Mon Feb 04, 2019 11:54 pm
by rubinho146
How can I compile the code to try and decompress the file?
Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Wed Mar 06, 2019 1:57 pm
by rubinho146
I don't like to double post in threads but has anyone got into it?
Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Sun Jun 23, 2019 5:59 pm
by SlavaVlasov
It seems that our tasks are the same - I also want to translate this game, and I have been looking for a way for this for a long time.
I think the “BZZ” file extension itself probably indicates LZ77-like compression, which is also used on PS1. I tried the appropriate PS1 LZ77 script for QuickBMS, but so far they have not unpacked anything. It is also unclear how to unpack this file: in whole or in part (after all, this is a kind of “archive”). However, in the "LOADING" folder there are BZZ files of the type "L_MCOOK.BZZ", and I understand that this is a compressed TIM file. While I work with him.
Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Wed Jul 03, 2019 9:43 am
by rubinho146
Hello, thanks for this! For now isn't possible to translate as the TXT tool is being made but unpacking the BZZ file is possible, someone developed a tool. (The BZZ's use LZ compression)
As soon everything is texted and fully working I will release a TOOLPACK for this game.
Note: This BZZ tool works with the other Behaviou Interactive games that use BZZ and also works with BZE that is used in the PC ports.
Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Wed Jul 24, 2019 10:35 pm
by SlavaVlasov
rubinho146 wrote: ↑Wed Jul 03, 2019 9:43 am
I will release a TOOLPACK for this game.
It would be great!

Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Mon Aug 19, 2019 5:21 pm
by JanoxDev545
Are the bzz files not part of BuzzBundle? did I read like that?
I would also like to rip some textures and models
When is your tool pack available?
here is the link where I read this:
https://www.file-extension.org/extensions/bzz
byebye say Jannik.
Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Mon Aug 19, 2019 5:32 pm
by JanoxDev545
But somehow you can not open it in BuzzBundle. ?_?
Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Tue Oct 01, 2019 12:35 pm
by rubinho146
Sorry for the wait, for around this month or the next one will create a pack with every detail on how to extract both files, sounds, textures and import back too. Regarding models you would need someone to help in that regard since I don't know how that would work, will post news soon.
Re: Bugs Bunny Lost in Time psx (BZZ File)
Posted: Thu Apr 16, 2020 10:50 am
by rubinho146
Here is the toolpack to translate the game.
viewtopic.php?f=32&t=22006