.kmd format? what is it???

Post questions about game models here, or help out others!
Post Reply
User avatar
lionheartuk
double-veteran
double-veteran
Posts: 727
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 32 times
Been thanked: 34 times

.kmd format? what is it???

Post by lionheartuk » Wed Jun 07, 2006 5:58 pm

In the PC version of Metal Gear SOlid the character models are saved in a file format called .KMD, .HZM,.LIT(which i assume means Lights) or MDX.
I have searched online for ALL of these formats but got no luck whatsoever.
I know that KMD is a fiel format made for compressing models as I found the KMD website where the company explains a bit.
THo I have found NO way to EXTRACT the models or to change their FORMAT ie to .3DS or .MDL ect..
So if anyone can shed any light on this then id be VER ratefull
Thankyou

User avatar
lionheartuk
double-veteran
double-veteran
Posts: 727
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 32 times
Been thanked: 34 times

Post by lionheartuk » Sat Jun 17, 2006 11:11 am

Il take it that no one else knows how to use this format either.
Maybe theres a KMD import plugin for 3D STUDIO MAX.
Tho I severilly doubt it.
If anyone knows ANYTHING about thisformat please say.

FaustWolf
advanced
Posts: 41
Joined: Sat Aug 18, 2007 12:48 am
Has thanked: 2 times

Post by FaustWolf » Sun Oct 21, 2007 2:55 am

Lionheart, this is, like, REALLY late, but I found the following ASCII string in Chrono Cross (PSX) recently, and it might be of interest:

Image

It says "KMD" in there, in a possible reference to files laid out on the CD. Now, I know this is probably a false lead since we're talking about two completely different game companies and two completely different systems (console v. PC)...

BUT! Would anyone be able to provide me with a few example .KMDs so I could check for a .KMD header in Chrono Cross?

Post Reply