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.pssg (Atelier Arland Series DX)

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ChaoticFusion40

.pssg (Atelier Arland Series DX)

Post by ChaoticFusion40 » Sun Jan 13, 2019 3:10 pm

Since no one did the .pssg format for at least 8 years, i want somebody to make a noesis script to import them with textures and bones so we all can convert to .fbx or whatever format that is available.

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shakotay2
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Re: .pssg (Atelier Arland Series DX)

Post by shakotay2 » Sun Jan 13, 2019 5:27 pm

ChaoticFusion40 wrote:Since no one did the .pssg format for at least 8 years,
wait; noone cared for those bikini girls? u-n-b-e-l-i-e-v-a-b-l-e :D
viewtopic.php?f=10&t=6396&p=52575&hilit ... and#p52575
i want somebody to make a noesis script to import them with textures and bones
And what is your part in the game? Maybe upload a modelsample? (the one from the above link is not free available)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

ChaoticFusion40

Re: .pssg (Atelier Arland Series DX)

Post by ChaoticFusion40 » Sun Jan 13, 2019 7:59 pm

i will upload one soon

ChaoticFusion40

Re: .pssg (Atelier Arland Series DX)

Post by ChaoticFusion40 » Tue Jan 15, 2019 8:44 am

shakotay2 wrote:
ChaoticFusion40 wrote:Since no one did the .pssg format for at least 8 years,
wait; noone cared for those bikini girls? u-n-b-e-l-i-e-v-a-b-l-e :D
viewtopic.php?f=10&t=6396&p=52575&hilit ... and#p52575
i want somebody to make a noesis script to import them with textures and bones
And what is your part in the game? Maybe upload a modelsample? (the one from the above link is not free available)
here it is then,
https://drive.google.com/open?id=1-4vJ6 ... koj6dpBkwo

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shakotay2
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Re: .pssg (Atelier Arland Series DX)

Post by shakotay2 » Tue Jan 15, 2019 8:56 pm

well, I tested some vertex blocks and they seem to contain animation data only:
# 0xaaf83:
v -2.101682 32.467651 0.000000
v -2.000000 72.747948 0.482590
v -2.700491 40.606331 0.000000
v -2.000000 81.570061 0.000000
v -2.000000 72.747948 0.482590
v -2.101682 32.467651 0.000000
v -2.000000 90.392303 0.217453
v -2.700491 40.606331 0.000000
v -2.000000 86.990021 0.000000
v -2.000000 81.570061 0.174343
v -2.101682 32.467651 0.605255
v -2.903720 34.785934 2.206176
v -6.792944 111.005043 3.460876
v -4.411232 42.990719 2.803954
v -2.451892 44.800274 3.292541
v -6.792944 111.005043 3.460876
v -2.451892 44.800274 3.292541
v -3.647447 34.276901 2.684997
v -2.149098 63.094978 2.587280
v -2.451892 44.800274 3.292541
v -4.411232 42.990719 0.700989
v -3.331099 104.567467 0.444999
v -3.600008 35.144070 0.540664
v -3.882484 80.268433 0.000000
v -2.000000 105.868385 0.000000
v -2.000000 39.663612 0.469413
v -3.600008 35.144070 2.162655
v -3.647447 34.276901 2.684997
v -4.614470 39.305325 7.671385
v -6.792944 111.005043 3.460876
v -3.647447 34.276901 2.684997
v -2.115217 56.332611 2.623229
v -4.614470 39.305325 0.000000
v -2.000000 72.747948 0.000000
v -2.000000 86.990021 0.240791
v -2.700491 40.606331 0.239098
v -2.101682 32.467651 0.151314
v -2.700491 40.606331 0.956390
v -3.999737 54.815254 0.354545
v -2.101682 32.467651 0.605255
v -3.999737 54.815254 1.418182
v -2.903720 34.785934 0.551544
v -3.459823 37.745899 1.489318

But there's normal's blocks (at 0x102C40 for example), too, so it's confusing a little bit. Even more confusing: they don't build spheres as normals would.
Don't have the time to look deeper atm.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Szkaradek123
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Re: .pssg (Atelier Arland Series DX)

Post by Szkaradek123 » Thu Jan 17, 2019 8:31 pm

For Blender version 2.49 pssg importer

http://www.mediafire.com/file/6jmuiz0n7 ... -10%5D.zip



File "PC00_MODEL.PSSG.gz" change to "PC00_MODEL.PSSG".
You do not have the required permissions to view the files attached to this post.

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Re: .pssg (Atelier Arland Series DX)

Post by lionheartuk » Fri Jan 18, 2019 4:27 am

This format has had updates with every single released game, a user has consistently updated the script and shared it on Xentax numerous times.
The games have a large hacking/modding community.

Please search harder in future, this was not difficult to find at all.
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Re: .pssg (Atelier Arland Series DX)

Post by shanachin » Thu Mar 21, 2019 1:10 pm

Szkaradek123 wrote:
Thu Jan 17, 2019 8:31 pm
For Blender version 2.49 pssg importer

http://www.mediafire.com/file/6jmuiz0n7 ... -10%5D.zip



File "PC00_MODEL.PSSG.gz" change to "PC00_MODEL.PSSG".
The face of some models is distorted
You do not have the required permissions to view the files attached to this post.

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