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Car Mechanic Simulator 2018 .cms
Posted: Thu Jan 10, 2019 12:04 pm
by thedoc
Hello, I was wondering if it's possible to make a QuickBMS script/program to unpack the .cms archives from Car Mechanic simulator 2018.
It is a Unity3D game. I attach the plugin used in Unity3D to create the archive.
CMS18CarExporter2.zip
Here there is a Mod (not mine) made using that script:
https://sharemods.com/9rvvcwwe6pm2/corv ... n.rar.html
Thanks in advance
Re: Car Mechanic Simulator 2018 .cms
Posted: Thu Jan 10, 2019 9:14 pm
by merlinsvk
You can use
UnityEx for import/export from .cms file. It's normal UnityFS archive with changed very first byte from "UnityFS" to "SnityFS".
Re: Car Mechanic Simulator 2018 .cms
Posted: Fri Jan 11, 2019 12:43 am
by thedoc
Thank you for your answer.
I used an HEX editor and then I opened the file.
Any idea how or where to import the ".mesh" files?
Thanks
Re: Car Mechanic Simulator 2018 .cms
Posted: Mon Jan 21, 2019 8:41 pm
by Mike Oxmaul
Guys, *.cms file is generic Unity Asset with custom header. CMS's devs using "SnityFS" instead of "UnityFS" identificator in the file header. Just replace the first byte in the cms file and open in any tool like AssetStudio-GUI. Extract all contents and enjoy)
Re: Car Mechanic Simulator 2018 .cms
Posted: Mon Apr 13, 2020 4:55 am
by Beastyboi746
merlinsvk wrote: ↑Thu Jan 10, 2019 9:14 pm
You can use
UnityEx for import/export from .cms file. It's normal UnityFS archive with changed very first byte from "UnityFS" to "SnityFS".
I don't understand how can I convert the cms file to obj or something else
Re: Car Mechanic Simulator 2018 .cms
Posted: Mon Apr 27, 2020 2:21 am
by djibsone2
please guy creat a tuto for extract the cms files to obj or fbxthank you