So, I am trying to extract some 3d models from the binary of the game. I know the purpose of most of the archives and I am positive that this one I'm about to show you, contains the 3D model of one of the women of the game.
My problem is that I don't understand the pattern of the archive. I was messing with the header and I was able to find some pieces of info there, but after that nothing makes sense to me. After the header there are a bunch of names and after that what seem to be a table of some sort:

I have no idea of what are those bytes all around the table. Nothing.
But the thing doesn't stop there. After the table there are all the data for the vertices of the model followed by something I don't know the purpose of, and then the faces, wich are also pretty extrange because they seem to start again and again like there were more than one object (wich I think there are). And after the faces, an exact copy of the vertizes data (no idea why).
So, my conclusion is that, this 3D model is composed of different meshes and that table may be a way of differentiate the vertexes of the different meshes but i have no idea how to read it.
Thanks in advance and excuse me if there are some gramar mistakes.
EDIT: There are 45 entries in the table and I just discovered that the faces buffer contains chunks of indexes for 45 different object. Any clue of the data in the table?
EDIT: I've been taking the faces index chunks and deducing how many vertices per chunk i need to create something and with that i found out that the column of two bytes that starts with "2C 00" in the table are the vertices needed for each chunk (not in order) and the one that starts with "3E 00" are the cuantity of face indexes of every chunk (again, not in order) and that makes the forth entry the first chunk of the faces and the vertices.


