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The i of the dragon .msh .anm
The i of the dragon .msh .anm
This is an old game.
I unpacked them files and get many .msh .anm files,I think it is 3d models and animation.
But I don't have any way to view them.
Some files in here.
http://www.mediafire.com/file/j52377szp ... n.rar/file
Thanks!
I unpacked them files and get many .msh .anm files,I think it is 3d models and animation.
But I don't have any way to view them.
Some files in here.
http://www.mediafire.com/file/j52377szp ... n.rar/file
Thanks!
Re: The i of the dragon .msh .anm
Yes,a single player.So how to view it?zaramot wrote:This model format looks quite familiar, hmm it's an MMO game too or single player?
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Re: The i of the dragon .msh .anm
Hmm, maybe someone will remember game with similar format! I could bet I saw such format before, if there's no tool or script - then someone should create them. It's only two ways, I guess.723119159 wrote:Yes,a single player.So how to view it?zaramot wrote:This model format looks quite familiar, hmm it's an MMO game too or single player?
Making model-import scripts, PM
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Re: The i of the dragon .msh .anm
I've a deja-vu of that creepy creatures but I can't seem to remember which format it was:
(uvs are wrong, weird, guess it's offset 32: tx and offset 40: ty or something like that)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
Re: The i of the dragon .msh .anm
Many games use .MSH .ANMzaramot wrote:Hmm, maybe someone will remember game with similar format! I could bet I saw such format before, if there's no tool or script - then someone should create them. It's only two ways, I guess.723119159 wrote:Yes,a single player.So how to view it?zaramot wrote:This model format looks quite familiar, hmm it's an MMO game too or single player?
I try to use other tools open this game's files but failed.And I open it in the hex editor,I find it is based in 3dsmax.
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Re: The i of the dragon .msh .anm
Someone needs to write a script.
Format is simple but seems they've mixed the face indices for vertices and uvs in a strange way.
(tried every second FI and every 2nd face for uvs, at no avail)
Format is simple but seems they've mixed the face indices for vertices and uvs in a strange way.
(tried every second FI and every 2nd face for uvs, at no avail)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
Re: The i of the dragon .msh .anm
OK,thanks.Maybe somebody will do script someday.shakotay2 wrote:Someone needs to write a script.
Format is simple but seems they've mixed the face indices for vertices and uvs in a strange way.
(tried every second FI and every 2nd face for uvs, at no avail)
This is special encryption?
- shakotay2
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- Location: Nexus, searching for Jim Kirk
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Re: The i of the dragon .msh .anm
I'd suggest to use a 3D ripper to get the uvs. 
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
