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Fallout 76 .nif

Posted: Sat Nov 03, 2018 6:55 pm
by silverm9
Fallout out 76 .nif files dont work with the current noesis script (some only import the armature, some give a 'list index out of range')
here have a sample: https://drive.google.com/open?id=12g05a ... nV7mpuUFV0

Re: Fallout 76 .nif

Posted: Sat Nov 03, 2018 9:10 pm
by shakotay2
yeah, what a monster of a script! :D You'll have to wait 'til someone patches it for FO 76.
Meanwhile u could try out hex2obj (view links in my sig):
pipboy2000.png
(one submesh only)

Re: Fallout 76 .nif

Posted: Mon Nov 05, 2018 2:22 pm
by shakotay2
"part 2"
pipboy2000_part2.png

Re: Fallout 76 .nif

Posted: Thu Nov 22, 2018 3:21 pm
by danielkarloskar1
BIG thanks for sharing this, and info.
Its a big if, but, can you find the land lods/meshes, and technicly, import them into fo4?

Re: Fallout 76 .nif

Posted: Sat May 16, 2020 10:02 pm
by ArtyDoesStuff
Hot damn, this is great!

I do wonder if it's possible to export rigged models, though?

Re: Fallout 76 .nif

Posted: Mon May 18, 2020 6:25 pm
by EPYCSPYDER
danielkarloskar1 wrote: Thu Nov 22, 2018 3:21 pm BIG thanks for sharing this, and info.
Its a big if, but, can you find the land lods/meshes, and technicly, import them into fo4?
fallout 4 used a dds image to generate the landscape, It's probably still the same.

Re: Fallout 76 .nif

Posted: Mon May 18, 2020 8:41 pm
by qs12
The blender and noesis script is out of date from importing the .nif files, However NifSkope 2.0 Dev can open and export the models as .obj https://github.com/jonwd7/nifskope/rele ... /v2.0.dev8