GUN .img.xbx
Posted: Fri Oct 26, 2018 8:02 pm
Hi
Can someone help me with specifying this graphic format?
GUN on PC uses same formats as in Tony Hawk's Underground 1-2 on Xbox platform. But except extensions, .img.xbx files doesn't seems very similar.
That's my draft specification:
In attach I provide a logo texture from main menu screen. Tex_0134.dds it's ripped texture, which show how should looks like.
Thanks in advance.
Can someone help me with specifying this graphic format?
GUN on PC uses same formats as in Tony Hawk's Underground 1-2 on Xbox platform. But except extensions, .img.xbx files doesn't seems very similar.
That's my draft specification:
Code: Select all
int16 version # 0x06
int16 subversion? # 0x28
int32 unknown # crc? might be 0x0
int16 width
int16 height
int16 widthAdjusted
int16 heightAdjusted
# Pixelformat
byte unknown # always 1
byte bitCount # 32, 8..
byte depth?? # 0 32..
byte unknown # mipmaps??
int32 unknown # always 1 ?
int32 unknown # always 0x28 ?
int32 unknown # 0x3C for 8 bit or 0xFFFFFFFF for 32 bit
int32 unknown # 0xFFFFFFFF
int32 unknown # 0x01
int16 unknown # 0x01
int16 unknown # 0x04
int32 unknown # 0x00
int32 unknown # 0x00
int32 unknown # 0x00
int32 unknown # 0x00
int16 unknown # 0x01 for 8 bit
unt16 unknown # 0xC003 for 8 bit
int32 unknown # 0x2000 for 8 bit
#Palette size for 8 bit - 256 ???
#Offset 0x80: Image data start
Thanks in advance.